#characters: shiketsu
Explore tagged Tumblr posts
catgirlkatsuki · 3 months ago
Text
Tumblr media
what if…
Tumblr media
35 notes · View notes
lumayoiii · 4 months ago
Text
Tumblr media Tumblr media
Mha oc (ignore the shoes I got tired)
27 notes · View notes
bkdk-fan4ever · 6 days ago
Text
BkDk | Aged Up Characters | Pro Hero!Bakugou Katsuki | Pro Hero!Midoriya Izuku | Shiketsu!Midoriya Izuku | Getting Together | Mutual Pinning | Mutual Jealousy | they’re stupid your honor |
Tumblr media
An Extension Of Myself by igniteloveignite
He’s Adonis. He’s showstopping neon. He’s smiling like he's the goddamn sun incarnate.
“Holy shit,” Katsuki breathes.
But there's no way. That cannot be Deku. Deku's quirkless.
...Right?
Or; Izuku got One for All but went to Shiketsu instead and ends up working at the same hero agency as one very confused, very turned-on Bakugou Katsuki.
19 notes · View notes
tcuya · 11 months ago
Text
another random thought i have bc this epilogue still plagues me.
i wonder what happened to geten lmao……. did the todorokis find out that’s their cousin relative or whatever did rei see him again…. how do they feel that another relative of theirs was a villain…
5 notes · View notes
lilacgaby · 10 months ago
Text
˗ˏˋmy last, my everything ୭ৎ ིྀ
Tumblr media
pairing: exmafia!katsuki x reader
❥ read this first!
summary: katsuki had vowed to you to stop this, to make sure you two could live safely from now on. but when you get thrown into the fight again, is he able to save you?
tags: fem!reader, wife!reader, mafia mentions, violence, angst to comfort, cursing, blood, pet names, no quirk au!, threats, guns, mention of death, character death
(a/n: i went with the more interesting ending.. take that how you will)
wc: 4k
Tumblr media
he wouldn't fail. it wasn't even an option. the sight of you bloodied on the floor ran through his mind, fueling the fire of his soul as he drove back
he had been forced back to HQ first, that idiot only working at irregular hours of the night.
it was three a.m. way past his bedtime, you'd know as he forced you to sleep alongside him at eight. sometimes the sun was even out when he'd go in for the ‘night.’
he breathed a sigh of half relief and half annoyance as he saw the annoyingly flashy red car in the parking lot of the ‘casino’. he walked in to be greeted by the group of them sitting at a poker table, deku at the head.
katsuki took a seat by the rear, eyes closed but ears open. they had started talking already, but minutes were millions with that idiot. so deku had to ask his questions quickly.
���we just wanted to ask if you'd sold any information on any of our former blood.” midoriya started, eyeing as hawks grew a smirk on his face, his expression one of mock thoughtfulness.
“well, i did. but on who and what will cost you extra, but you know that already.”
“we'll pay, just say it.”
hawks shrugged, examining his fingers as he suddenly spoke quickly and quietly. “let's just say a cloaked man bought the information out of me. wanted bakugo katsuki's addresses and affiliates, former jobs and things he'd been involved with. he offered a lot of money, so my hands were tied. you get it.” a smile broke out onto his face, “but a little birdie told me he trained under eraserhead, i'll give you that for free since i caused you some problems.”
“we already figured that out asshole.” katsuki grumbled. “thanks for your help hawks. ah.. he's just upset, and to be frank i am too.” midoriya said, his voice gaining unusual stoicism in the latter half of the sentence. “you caused issues for me, you know that right? and you can't even give me his identity… it's just an utter disgrace.”
hawks put his hands up in mock surrender, “hey, hey. i didn't say i didn't know who he was. but, fact is that it'd cause you a lot of money to buy his identity in full, you know i'd have to break my code for that.”
“you didn't mind when you sold out bakugo though, did you?” todoroki muttered, flipping a coin in his hand.
“heh, yeah.. i guess i do owe it to you all then. well it's settled,” hawks clapped his hands, “i'll just give you the gang they work under for free.” he slid an envelope over to midoriya. “thanks for the business, sorry for the trouble bakugo.” he rushed out as quickly as he came, the sound of the car speeding out the runway the only thing heard while midoriya tore through the envelope.
written in red ink, with a small smiley face on the very corner, was the name of the gang. “shiketsu?”
midoriya yelled shocked.
they had recently just called a ceasefire to the years of carnage spread between the gangs, the handshake all might did with shindo signified it.
“why would they attack bakugo? it just doesn't make sense.” iida pondered, “though, i guess he did rough a lot of them up back in the wars we had.”
“but there's no reason for them to hold it against them, we had an agreement. we all drank together and everything!” kirishima exclaimed, his hands gesturing around.
“we'll have to go over there ourselves.. likely someone has held something against kacchan for a while.” midoriya ordered. “get your things ready, i don't want any weapons noticeable. concealed and carried, burners too.”
“got it.” they all agreed in unison and got prepared. katsuki was hit with a wave of nostalgia at the notion, putting his favorite gun in his hilt. he always carried, even now, but it was different. this was different.
as he loaded into the car, fist bumping kirishima, he felt almost nervous. he hadn't done anything like this in a while, let alone go to a gang that clearly had something against him. against you.
the ride was quick, kirishima and kaminari blabbing on about how cool it was for him to be back, patting him on the back and smiling. assuring him that they'll find the guy who did this and punt him to the ground.
katsuki could only hope they were right.
they arrived outside the club, walking in immediately to the back. at the sight of deku they opened the doors, nodding at him slightly while letting the group in.
“kacchan, you come with me. everyone else,” he moved to face them, “stay here. on guard, and play nice.” katsuki followed behind him, moving to shindo’s head court. they had to go down an elevator, it was odd really. the last time he was here it was to beat the fuck out of him, and now it was to ask why the hell he picked a fight. with his wife.
it was now six in the damn morning, katsuki was as pissed as ever, midoriya telling him to cool down or he'd leave him behind.
he was a hypocrite though, as he walked in uninvited, a displeased air surrounding him. shindo, who usually invited him over randomly, always accommodating his presence as they were good friends, noticed this odd aura. “midoriya, what brings you here? seems you're not happy with me.”
midoriya took a breath and sighed. “i don't think you would betray me shindo, but facts are facts. one of my men– sorry former men,” he gestured over to katsuki, “had a loved one attacked.”
“that's horrible.” shindo commented, “you don't think i did that though.”
“not you specifically, but.. hawks himself said the one who did was associated with shiketsu.”
“hawks??” shindo almost jumped out of his seat. “well it wasn't me.. definitely not. couldn't have been any of my closest blood either, the only ones who it could've been..” he snapped his fingers like a realization dawned upon him.
“must've been this newbie seiji and his quadrant. he's a new guy, a sniper, he had a crazy good background. he worked fo–”
“eraserhead. right?” katsuki finally had spoken, stepping forward. “right. well, i caused you two a bit of problems huh? lll help you locate him. that's all though.” shindo stood up, handing them a tracking device.
“a tracker?” midoriya questioned, eyebrow raised. “all fresh blood are unknowingly tracked. it's just protocol here, you get it.” shindo shrugged sheepishly.
“right.. remind me to not get on your bad side.” deku joked, laughing about some nonsense joke. katsuki guessed he'd temporarily forgot about the situation, so he snatched the tracker out his hand. “hey!”
“this is…,” his heart dropped, hands sweaty and shaking slightly as he started to recognize. the street names, the buildings, his building.
“why is this fucker close to my house?!”
all of their eyes collectively shot up. you were home, did it already get out that you were alive?
heart pounding, katsuki went rogue. he blasted out of the room, ignoring midoriya’s calls behind him. shoving past his blood and the people in the club, only one thing on his mind: you.
kirishima chased after him as he'd ran into the parking lot of the club, hot wiring a sports car and speeding off.
he threw the burner over to kirishima. “call her, now.” kirishima barely caught the phone, the car drifting and slamming him to its sides so often he felt queasy. “chill out bro!” he dialed the number, but you weren't picking up. he had it on speaker, so the voicemail tone was heard.
“again.” katsuki ordered, his hands gripping the wheel. “call her again.”
“fuck– she's not answering man. we're almost there, she'll be fine.”
“you don't know that. that– that crazy bitch is there.” the tracker now found itself in kirishima’s other hand, the location reading inside his house. “youre not gonna want to hear this.”
“don't fucking tell me. we're here.” he barely pulled in to the driveway when he jumped out the car, braking it abruptly. “back me up.” was all he said as he continued moving forward, not looking back.
he walked up to the door, doing his best to stay quiet as he hopped your white fence and entered through the glass door. he saw you.. and.. surely enough a man he's never seen before.
you seemed off as he barged in, unmoving as he screamt, “[name]! move now!”.
at your silence and stillness, he walked closer to you. only to stop at the red dot aimed at your forehead.
“katsuki. don't move, please.” you were crying, tears streaming down your face as your hands shook. your knees looked like they were about to falter under your extreme fear, your eyes wide and horrified. “stay back.”
he stilled as well, noting the man who had just the rifle at point blank range. he smirked at katsuki, who had his fists balled in anger. kirishima hadn't revealed his presence, hidden behind the sliding door of your home.
“i don't like to leave my work unfinished, you know?” the man said, keeping his finger close to the trigger as he continued speaking. “i don't know how or why, but she managed to avoid my first shot. man my teacher would be pissed.”
“eraserhead?”
“yeah, eraser. he told me all about how you embarrassed my blood a couple years back. how you drove over half the members to the brink of death.”
“yeah, i did do that.” he felt weird talking about this in front of you, you never like it when he spoke about his job in front of you, and now was no different. other than the bullet in your direction. “there's a cease now. we're okay, the fucking shit is over.”
“who gives a fuck? not me. you– you expect me to believe they don't want you dead? that they don't hold some shit against you?”
“they don't. put down the gun– she's not even involved in this.” he slowly moved forward, his hand nearing his gun.
“stay back! or i'll shoot.” he hung his finger right over the trigger, “i'll blow her brains out. back the fuck up.”
katsuki stilled, “don't do this. why her? why not me if you're problem is with me?”
the man scoffed, purple hair covering his eye as he sneered. “because i know that wouldn't hurt you as much as this. as much as killing her in front of you. you're life must've always been disposable, all of us are. normal people don't join gangs.” he laughed, continuing on and on about something as katsuki tried to grab his gun without him noticing.
“who– who fucking tipped you off huh?” katsuki grumbled, attempting to take his attention off his wandering hands.
“well, it started with shinsou. i stole a couple of his bullets, real easy. that dumbass is trusting as long as you're associated with his teacher.” the guy laughed, “hawks though? i offered him a crazy number, asking for your addresses and shit. he gave in easily.”
he eyed the hand towards katsuki’s waist. “drop your gun, do you think i'm fucking stupid?”
katsuki tsked, “you sure do look it,” pulling out the silver ghost and putting it on the floor. it fell by his feet. “kick it away, ill ignore that remark since im feeling gracious.” he did so, making it ricochet off your foot.
filled with a newfound sense of confidence, the man chuckled, going closer to you. he brought his body closer, gun still pointed at you. he was rambling now, his words weren't anything katsuki was focused on. he was looking at his moments, waiting. waiting for a moment to strike, a moment of weakness, something.
and he saw it. his gun faltered, the weight of the large sniper not meant to be freely held in the air finally affecting him, as he had to switch hands to keep supporting it. he was quick to try and fix its position.
but katsuki was quicker, headbutting his stomach. a shot rang out, thankfully the gun had been pointed towards the ceiling, only hitting a random area in the roof. the two on the floor were fighting, fists full of rage as they pushed each other.
the sound of smashed bones and hits so strong katsuki knew they'd bring bruises to his knuckles the next day rang throughout the room, they were both in blinded rage.
after they had been knocked away from eachother, they eyed the gun next to them, chests heaving and body parts broken. they lurched towards the gun, the purple haired man closer to it.
he was going to grab it first, katsuki internally panicked, but the sight that came after only made him worry more.
the sight of you grabbing the gun out of his reach.
you had picked up the gun. you who could barely stomach stomping bugs or killing wasps. you who hated watching horror movies because doing that to people seemed so cruel. you, who had cried when he taught you how to shoot a gun, hoping that this situation would only pop up in his worst nightmares.
you who shakily held up the gun towards the man’s head, making him scoff. “put down the gun, princess. you won't do it.”
your chest was heaving, your knees felt like they were about to give out. your heart was racing, your fingers fumbling over the trigger. “b-back away.”
katsuki didn't know what to say, neither did kirishima who'd burst in from behind you. if he told you to put down the gun, you'd both be in danger. he could take it from you and kill all of you. fuck, why did this have to happen?
“put down the gun, little girl. you're not cut out for this life, so just hand it over. maybe you'll see your husband in purgatory, sure as hell not going to the same place though.” his hand was nearing the gun, his head was so close to the barrel. your hands shook, your eyes closed, eyebrows scrunched, a shaky exhale escaped your lips. katsuki recalled that look from ever shot he'd made you shoot at a range, the face you made when you finally grew enough courage.
“[name]!”
the man's eyes widened as you shot him, point blank rage. his blood splattered over your hello kitty pajamas, but you'd never forget the look on his face when you opened your eyes. the white of his eyes staring at you, the hole that pierced his head and ruined the white of your carpet, the hand that had tried to cover his wound in the millisecond that he had left of his life.
people, people you didn't recognize barged in to the front of your house. they didn't look horrified at the corpse at the floor, they looked more scared of you.
you'll never forget how they all treated you. approaching you like you were a nut case, coaxing you to throw the gun away from you like you didn't want to run away from this whole situation. baby-talking you like you were insane.
you'd never regretted marrying katsuki, but standing here. bloodied and a murderer. that was the first straw for you.
but like always, he'd save you from the mess. when the gun dropped to the floor, on top of the body with a sickening clank! he grabbed you, carrying you up to your shared room.
in your solitude you sobbed, wailing into his chest like you'd done just a day prior. the sun had just risen, illuminating your tears as you shook on your shared bed.
he held you close, reading your mind. “you're not a monster, or a murderer.”
“how can you say that though? i just killed him!” your eyes widened, heart beating like crazy. “it was self defense, he would've killed us all. you did good [name].” he held your face in his hands, letting you see him with his bruised and cut up face.
“you saved me. you saved yourself. you saved anyone that would've been targeted by that freak.”
you finally calmed down enough to go shower. the blood washing off your body didn't help to calm down the storm brewing in your head, the anxiety overcoming you, but he did. he always did.
as he helped rinse the blood of your face, your arms and where it'd been caught in your stomach, replacing it with suds of rosy soap that he'd bought because it ‘smelled’ like you, the voices in your head came to a slow stop.
he was the only one who understood, the only one who had gotten his hands bloodied the same way as you, even worse. as he held you that night, whispering sweet nothings into your ear, holding your body close to his as if you were to disappear, you felt normal again.
all traces of the body were gone the next morning, the dent in the ceiling the only remnants of the situation. as katsuki cooked breakfast for the two of you, you couldn't believe how regular it all felt.
how nothing seemed changed, how when kirishima and kaminari came over to cheer you up and check on the two of you they didn't seem phased. how you all sat around your dining room table as normal, katsuki drinking his black coffee while holding your hand under the table, all of you joking around as regular.
how when you went back to your bakery everything was fixed already, a little green sticky note standing out from the display case that was empty because of your absence.
‘sorry for the inconveniences mr and mrs. bakugo, take this as our apologies.’
-midoriya, shindo
there were two small doodles of them on the corner, making you laugh as you gawked at the renovation done to your lovely little shop.
you showed it to katsuki who only scoffed, a small smirk on his face as he looked over the fresh paint, tiles, and replaced tables. “damn nerds.”
you didn't feel so up to baking today, which katsuki understood perfectly. you left the store hand in hand, noticing how the glass of the entrance had been fixed too.
you'd walked to the ramen shop you'd had your first date at, taking the booth in the corner like always. katsuki held your hand, clinging to you more than usual.
he barely let you out of his sight, even offering to feed you, which made you laugh and smack his chopsticks away.
“hey, 'suki.” you asked, poking his side. “it's over right? you're coming home?”
he nodded, swallowing his food before answering. “asshole’s off the streets, that's all i wanted for you, and for us babe.”
“ew don't kiss me when you just ate!”
“do you not love me woman?! we almost fucking died!”
what you didn't know wouldn't hurt you, that's what katsuki thought as he reasoned his white lie.
he pondered how he'd make it up to you. technically he didn't do anything wrong in your eyes but he'd still feel internally guilty. he'd take you out to all your favorites, get you a new purse, do all the chores for a week. that sounded good to him as he made his way back to HQ, his hands in his pockets as midoriya eyed him with a knowing look.
you shouldn't and wouldn't want to know about his true final day right? how he'd ordered kirishima and kaminari do round up the rest of the quadrant. how he'd told them to leave them all for him in the basements of the HQ.
how he truly earned back his reputation of being explosive, leaving the three assholes who'd dared to conspire with a guy like that mangled and unrecognizable. if not for the names written in sharpie on their arms he wouldn't have remembered which one was which either.
he dropped the hammer from his hand, looking down at his work with a sense of satisfaction. he changed out of his clothes into the clean ones he came in with, throwing the bloodied ones into an incinerator.
he let iida and shoto handle the bodies, they were always good at leaving them left without a trace. fast too.
he thought about you the entire walk home. he felt giddy at the thought of seeing you again, excited to just exist in your presence. he stretched his body, working up the courage to see you as he opened the door.
“babe, you're home! where have you been?” you crashed into his chest, tightening your hold around him as you hugged him.
“out, finishing up loose ends y’know.”
as you looked up at him, trust and love in your eyes he knew.
he knew that he'd go back, leave, and kill all in a vicious cycle if it all meant coming back to you at the end.
because you were his everything, so he'd do anything for you.
Tumblr media
tags: @miguellover6969 @lotusstarr @dragonscribble @theplacetoputfics @hannahk
569 notes · View notes
xoyuji · 17 days ago
Text
— ## CYBERSEX d. kaminari smau
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
synopsis; in which denki kaminari falls for a girl online from his rival school.
pairing; denki x reader, denki kaminari x fem reader
content; 3rd years, cursing, tik tok references, denki’s down bad, kys and kms jokes (sorry), crack, online friends, fluff eventually, hopeless pining, characters prob ooc
Tumblr media
THE RIVALS
UA in the east | shiketsu in the west
SZN ONE
ONE — I NEED THAT
TWO — TARGET ACQUIRED
THREE — IM TALM BOUT INITTTTTTT
FOUR
FIVE
SZN TWO
coming soon…
Tumblr media
dividers by @/cafekitsune 💙
57 notes · View notes
lacunammmm · 4 months ago
Note
Do you think UA is really the so called best school for heroes or they just surf on the fame of their big name former students like am and endy (and others)?
UA is a school written by an author who didn't have much interest in the academia of MHA. MHA is a story about escalation and it puts the story beats of where the author is headed above organic storytelling. Example: UA doesn't like Izuku's habit of hurting himself. Aizawa has seen this multiple times now. -The entrance exam. -The quirk aptitude test. -The battle trials. -The USJ where he saved All Might's life. All of these resulted in the guy breaking something and needing to see Recovery Girl. Organic Storytelling: The teachers don't like this, so they address the problem head on: If Izuku breaks bones in the sports festival he really wants to do well in, he's out. So, he won't break his bones. But, this would go against the author's goal to show Izuku competing and hurting himself. So despite the fact that these people have his education and career in their hands and can dictate any command to him and he has to follow if he wants to remain a student there, they just complain after he does something.
As far as UA being the best school? Let's say...yes. The others aren't relevant. They do nothing. Shiketsu is allegedly as good as UA is and is its rival, but Shiketsu is only a handful of names characters. Where was Shiketsu and it's army of graduates when hero society fell? We saw what UA was doing: saving the country/the world. Shiketsu? They sent some guys to help during the final war arc. So by default, since the rest of the schools are non entities or do nothing, UA is the best. Is UA good? No. UA is a comical failure as an educational institution. It's a school where despite having the alleged best educators around and experts in their fields, the student's growth and development is entirely attributed to themselves. Aizawa repeatedly deflects any credit for his student's growth. He's a hands off teacher. He provides them exercises and training methods and the burden of doing the work and improving is on the students themselves. While this makes the class look more bad ass in the eyes of the audience, it asks the question: what are they here for? I think the principals behind UA's methods are very interesting. WHY do they do this? The answers are fun. So, you know how we get Aizawa and Shinso saying how unfair the entrance exam is and how it favors a certain type of quirk? My take is that this is 100% intentional and this mentality informs most of UA's methodology. They only teach students how to hit harder. Technical quirks or abilities that require effort to master can't easily translate into MORE POWER, so they prioritize people who will be top level heroes. Anyone who has a quirk like Endeavor's could be a top hero. The goal is to find as many people like him as possible, teach them to become stronger and hit harder. And teach them restraint and non lethal capture via sparring matches with their classmates. The constant fighting with their peers shows them how to hold back so they only use the exact amount of force needed in the field. As a factory to produce a very specific kind of hero, UA does a very good job. The school is just calibrated to creating a hero who succeeds in All Might's era of hero society. A self reliant hero who is used to doing things by themselves mirroring the solo and highly competitive nature of heroics. By definition, this strategy will exclude a lot of good eggs. So, we have the back paths: -Rescue points, enabling people who can't beat robots to score enough points to get in. Since the teachers are the ones who score this and they assign the points, Nezu could ensure anyone he finds interesting passes the entrance exam. -The Sports Festival, where those who do well and impress the teachers have a chance to move up to the hero course. This is designed to market those powerful hero students and get their names known even before their debuts. It doesn't matter for powerful heroes if people know their weaknesses and how they fight, because they're so strong that they simply obliterate all obstacles and opposition. Is this the intended reading of UA? That Nezu designed the entire curriculum to cater to people like Bakugo and Shoto and ensure they succeed because people like them are the most reliable and viable heroes you can create? Probably not. The author likely was just focused on escalation and making cool scenes. But when you look at it, this all makes sense. I wouldn't call this "good" but it's crafty and it speaks to the world it exists in. It's a fascinating system that's immensely cynical. A microcosm of the MHA world itself.
58 notes · View notes
catboytenya · 9 months ago
Text
see the thing about like. aus where izuku doesn't go to ua. or even if he's not in the hero course, there are so many things people NEVER touch on... but there's one that i think about CONSTANTLY.
tenya would be dead. like. full stop. not "tenya would be different." tenya would be dead. he would die. alone. in that alleyway. izuku wouldn't come save him, so shouto wouldn't know to come save him. tenya would have died that day.
think of the implications. think about the internships all being cancelled. the backlash ua would be under. how much that would effect their classmates. and shouto. he wouldn't have been friends with him, but he would've been RIGHT THERE when it happened, too busy helping his father with the nomu to know, much less help.
the guilt would eat him alive.
there's also other things, like, kota, poor thing, would also be dead. katsuki probably wouldn't get saved when he was kidnapped because it was izuku's plan that let eijiro be able to grab his hand. shouto wouldn't use his fire. shit like that.
like YEAH obviously the main character not being there changes the story in insane ways. but people never really explore those topics, at least not that i've seen.
but tenya's death is the one that fucks with me the most. because i can at least think that hey, maybe muscular wouldn't have tried to kill kota if izuku wasn't there (unlikely), or maybe they would've come up with another plan to save katsuki, and maybe something else would have gotten shouto to use his fire eventually.
but there is no way, not a chance in hell, that anyone would have found tenya until it was too late. i'm sure manual would've found his BODY. but with the nomu distracting everyone? and how quickly stain acts? tenya would be dead. there's no denying it.
obviously the focus of those aus aren't ever on the rest of his class, it's always on izuku himself, having a good time in support, or shiketsu, or like. idk. being a villain or vigilante or something.
but like... tenya would be dead. there's so much that can be done with that concept.
115 notes · View notes
o0azalie0o · 1 year ago
Text
My Hero Academia Final War Arc: Character Status (MANGA SPOILER 420)
Disclaimer: These statuses are not 100% accurate since it is sometimes hard to make them out.
List gets updated every chapter.
Class 1-A
Yuuga Aoyama: severely injured, large head injury
Mina Ashido: injured, severely dehydrated,
Tsuyu Asui: injured
Tenya Iida: injured, mufflers destroyed
Ochaco Uraraka (unable to battle; close to death): severely injured, stabbed through the gut, severe blood loss,
Mashirao Ojiro: injured
Denki Kaminari: injured, exhausted from Electrification
Eijiro Kirishima: severely injured
Koji Koda: injured
Rikido Sato: injured
Mezo Shoji: injured
Kyoka Jiro: severely injured, left ear and earphone jack blown off,
Hanta Sero: injured
Fumikage Tokoyami (unable to battle): severely injured
Shoto Todoroki: severely injured, severely burned
Toru Hagakure: seemingly uninjured
Katsuki Bakugo (unable to battle; close to death): severely injured, fractured right arm, large facial injury, heart and lung injury, heart failure, severe blood loss
Izuku Midoriya: severely injured, severe stomach injury, large head injury, large facial injury, loss of both arms (rewinded), severe blood loss, lost One for All, lost all stockpiled Quirks,
Minoru Mineta: severely injured, large head injury
Momo Yaoyorozu: injured
Class 1-B
Yosetsu Awase: missing in action
Sen Kaibara: missing in action
Togaru Kamakiri: uninjured
Shihai Kuroiro: seemingly uninjured
Itsuka Kendo: seemingly uninjured
Yui Kodai (unable to battle): severely injured
Kinoko Komori: severely injured
Ibara Shiozaki: uninjured
Jurota Shishida: uninjured
Nirengeki Shoda: missing in action
Pony Tsunotori: uninjured
Kosei Tsuburaba: uninjured
Tetsutestu Tetsutetsu: seemingly uninjured
Setsuna Tokage: uninjured
Manga Fukadashi: injured, head injury
Juzo Honenuki: seemingly uninjured
Kojiro Bondo: missing in action
Neito Monoma (unable to battle): severely injured
Reiko Yanagi (unable to battle): severely injured
Hiryu Rin: uninjured
UA Big 3:
Mirio Togata: seemingly uninjured
Nejire Hadou (unable to battle): severely injured, stomach sliced
Tamaki Amajiki (unable to battle): severely injured
Other UA-Students
Mei Hatsume: minor injuries
Hitoshi Shinsou (unable to battle): severely injured
YuYu Haya: injured
Business Course Students: uninjured
KetsuButsu Students
Yo Shindo: minors injuries
Tatami Nakagame: uninjured
Shikkui Makabe: uninjured
Itejiro Toteki: missing in action
Shiketsu Students
Inasa Yoarashi (unable to battle): severely injured
Nagamasa Mora: seemingly uninjured
Seiji Shishikura: severely injured
Camie Utsushimi: severely injured
Heroes
All Might (unable to battle; close to death): severely injured, severe blood loss
Endeavor: severely injured, severely burned, lost right arm
Hawks (unable to battle): severely injured, sliced face and chest, lost Fierce Wings
Best Jeanist (unable to battle): severly injured
Edgeshot (unable to battle; close to death): severely injured, reduced to the size of a thread
Mirko (unable to battle): severly injured, lost right arm
Kamui Woods: severely injured
Wash: missing in action
Ryukyu: uninjured
Gang Orca: injured
Shishido: injured
Mt.Lady (unable to battle): severely injured, sliced stomach
Fat Gum (unable to battle): severely injured
Manual: injured
Mandalay: uninjured
Pixie Bob: injured
Tiger: severely injured
Cementoss: uninjured
Ectoplasm: uninjured
Eraser Head: seemingly uninjured
Ms. Joke: minor injuries
Present Mic: last seen uninjured
Rock Lock: uninjured
Power Loader: uninjured
Thirteen: uninjured
Vlad King: missing in action
Snipe: missing in action
Selkie: missing in action
Side Kicks
Burnin: severely burned
Kido (unable to battle): severely burned
Onima (unable to battle): severely burned
Sirius: injured
Former Villains
Gentle Criminal: seemingly uninjured
LaBrava: uninjured
Lady Nagant (unable to battle): Severly injured, severe blood loss
Villains:
All for One: original body died from rewind, vestige resurfaced in Tomuras body
Tomura Shigaraki (unable to battle, exact status unknown): soul disintegrated, lost Decay, body hijacked by All for One vestige
Kurogiri: unstable/glitching
Gigantomachia (unable to battle): severely injured, half of the body destroyed
Dabi (unable to battle; exact status unknown): severely burned, exposed Bones and tendons, lost right arm
Himiko Toga (unable to battle; exact status unknown): severe blood loss
Spinner (unable to battle): severely exhausted
Moonfish: arrested
Skeptic: arrested
Kunieda (unable to battle): severly injured, arrested
235 notes · View notes
vixellaivy · 16 days ago
Text
Things I did to make U.A better (part 2)
(you can steal this of course, why else would i post them )
National Hero School Tournament
-Hosted by various hero schools across Japan – rotating annually
-All hero schools representative compete in a series of elite, multi-skill events to test strategy, power, intellect, teamwork, and ethics.
Overview:
The National Hero School Tournament is Japan’s largest student-led competitive event. Unlike the Sports Festival, this event gathers top students from hero schools across the nation, hosted by a different institution every year (e.g., Shiketsu, U.A., Ketsubutsu).
📌 Teams consist of four students, formed and locked in before the event.
📌 The competition spans several days with events ranging from combat to deduction-based missions.
📌 The winning team receives prestige, hero agency internships, gear upgrades, and a donation of ¥1,000,000 to a charity of their choice. (or you can like take the money lol)
List of Games Currently
(if you have more ideas tell me)
like the sports festival the games are randomized and you won't know what you'll be playing till the tournament day
1. Murder Mystery Case
Each team receives a unique unsolved “case” filled with clues, red herrings, and character interactions.
Objective: Solve your mystery the fastest.
Challenge: Moral dilemmas, emotional deduction, NPC quirks, no repeated cases (prevents cheating).
2. Riddle Trial Chambers
A maze of rooms with escalating riddles, logic puzzles, and mental traps.
Time-limited.
Some rooms also require sacrifice mechanics or psychological collaboration.
3. Obstacle Race
An upgraded version of the Sports Festival race with environmental hazards, quirk-reactive traps, and random enemy summons.
4. Advanced Rescue Simulation
An entire district under “attack.” Students must rescue civilians, minimize damage, and make high-stress judgment calls.
Includes fake news broadcasts, sabotage, and random event cards.
5. Escape Rooms
Each school designs their own theme (horror, sci-fi, magical, etc.). When it's their turn of hosting the event.
Includes mechanical, teamwork, and perception-based puzzles.
Some teams will be trapped with or against other schools
6. Sands of Time (yes the one by MCC)
Teams explore a dungeon, collect relics and tokens, and escape before the timer runs out.
One wrong move = trapped forever
Balance risk vs. reward.
7. Solitary Confinement (yes from Alice in Borderland)
Players: Solo + Interaction-Based
Game Premise:
Each player has a hidden symbol (♠, ♥, ♣, ♦) on the back of their uniform. At the end of each round, they must correctly *guess their own symbol to survive.
Every round, the symbol resets.
Of course elimination don't mean death.
MHA Adjustments:
No reflective Quirk use or gadgetry.
No mind-reading, scanning, or illusion quirks. (They're disabled via.a tech.)
No violence allowed. Communication is key.
At the end of each round, players must lock into individual booths to submit their guess.
One player is secretly the "Jack of Hearts"—the target. If they’re eliminated, the game ends for everyone.
8. Checkmate (yep AIB again)
Players: Team-Based (16v16)
Game Premise:
Two teams (Challengers vs. Defenders) take turn-based actions across a tactical grid arena.
The two teams are 8 different school teams divided making them temporary allies and enemies
The goal is to tag enemy players by pressing a button on their vests. Once tagged, the opponent is stunned and converted to your team. The King is immune to switching.
MHA Adjustments:
The arena is a multi-level platform zone.
If your King survives with the most teammates, you win.
After 16 turns, the side with more members wins.
9. Beauty Contest (personal favorite from AIB)
Game Premise:
Each round, players pick a number between 0–100. The average of all players’ numbers is calculated and multiplied by 0.8. Whoever picks the number closest to that final result wins the round.
Everyone else loses a point. The game continues until all but one player is eliminated.
MHA Adjustments:
Mental-type quirks disabled (like mind-reading or prediction).
Projected “Score Scales” hover over players' heads.
If a player's scale drops to -10, they’re eliminated.
Of course acid is not inside the scales I'll just make it something sticky like slime
If multiple players choose the same number, their picks are void and they auto-lose the round.
New rules unlock after each elimination to increase pressure.
Rule Escalation:
1 player out: Duplicate numbers are disqualified.
2 players out: Hitting the exact number deducts 2 points from all others.
3 players out: If one player picks 0, another can win by choosing 100.
more games that you can steal and change here: https://aliceinborderland.fandom.com/wiki/Games?
By the way i should tell you that in some of games, players will be like separated from their teams that's why there's "invididual games". And their opponents either from different schools or like "npcs" , maybe combined too.
The "king of spades" is here to make it fun. (it can be a pro hero) Basically they'll try to eliminate us while we also play the games.
and yeah i just picked my favorites.
anyways
10. Truth Auction
Each team gets secrets and limited info.
They must “buy” truths from other teams using points.
But some truths are fake, and sharing them risks their win.
A mix of economy and mind games.
11. The Masquerade
Type: Deduction/Stealth
Description: Everyone wears matching cloaks and masks. The goal? Find your actual teammates in a crowd of identical figures while completing missions before time runs out.
12. Among Us (yep you read it right) but make it mha
A stealth-based hero training game where 2 players are secretly “villains” disguised among 10 “heroes.” The heroes must complete simulated rescue and support tasks, while the villains quietly eliminate them (means knocking them out) or sabotage their mission.
Quirks are allowed but balanced with cooldowns. (for imposters)
13. Hunger Games
Team Size: 24 Individual players from different teams
Setting: Vast training arena—urban ruins, forests, and hazard zones
Objective:
Be the last hero standing by surviving environmental hazards, battling opponents, and managing limited resources.
Core Rules:
Players start scattered across the arena with minimal gear.
Collect support gadgets, supplies, and temporary quirk boosts scattered around.
Natural hazards activate randomly: collapsing structures, toxic zones, and quirk-sapping fields.
Alliances may form but can break anytime.
Key Features:
Resource Management: Players must find healing items, support tech, and food.
Environmental Challenges: Dynamic weather changes (storms, fog) affect visibility and quirk effectiveness.
Limited Respawns: Each player/team has 1 respawn token per match.
Strategic Zones: Safe zones shrink over time, forcing players into confrontation.
Last player wins.
Winning Criteria of the Hero School Tournament
Each round awards points based on performance. These are then totaled to determine the overall winner. Judges include top-ranking Pro Heroes, school staff, and support analysts.
Scoring Breakdown Per Round:
1. Teamwork & Communication (25%)
* Did the team support one another?
* How well did they share information and strategize together?
* Did they adapt to others’ weaknesses/strengths?
2. Strategy & Problem-Solving (25%)
* Did they approach the challenge logically or innovatively?
* Did they use their Quirks effectively and creatively?
* How quickly did they adapt when the unexpected happened?
3. Individual Skill & Quirk Application (20%)
* Did each member showcase their abilities?
* Were Quirks used responsibly and efficiently?
* Bonus points for original or heroic applications.
4. Ethics & Heroismn(15%)
* Did they uphold heroic values like selflessness, justice, and compassion?
* How did they treat civilians (actors), opponents, or even villains in simulations?
5. Completion & Efficiency (15%)
* Did they finish the round? How fast?
* Did they conserve energy, resources, and avoid unnecessary damage?
Special Conditions:
Extra Points:
* Overcoming interference from the *King of Spades*.
* Exceptional acts of heroism.
* MVP nominations from Pro Heroes.
Penalties:
* Reckless endangerment.
* Breaking rules (e.g., harming civilians in rescue rounds).
* Internal conflict or sabotage.
🥇 Victory Conditions
The team with the highest total points after all 5 games wins the tournament. If two teams tie, a sudden-death bonus game is held—usually chosen by the host school.
(help i lost sleep over this)
23 notes · View notes
twinklingcrow · 4 months ago
Text
Twitter did not want me to post this thread so I'm just gonna post here and maybe TikTok instead </3
~
Anyways, had a dream where there was a third mha epilogue, but this time it was in the form of a canon, six-episode anime series.
Here is what I remember happening in the dream ->
- Denki implied that Kyoka had married Shoto Todoroki of all people.
- All Might dies. On screen.
- It was revealed that Yuga went to Shiketsu after leaving UA and there was an episode dedicated to showing his time Shiketsu. Let's just say the Aoyama Nation was fed.
- Momo and Yuga became roommates post-graduation <3.
- Sequel bait via implying that Tomura wasn't actually dead.
-Spinner and one of the class A peeps had a talk (don't remember which class A character it was, but I know it wasn't Mezo, Izuku, or Koji)
-Spinner revealed that Kurogiri being a nomu was kept from the public.
- I think the anime wasn't completely linear in it's storytelling (as seen by the Aoyama Shiketsu ep), but all of it took place before Izuku got his suit.
- mhatwt was having an absolute meltdown and there was discourse everywhere. Everyone and their mother had something critical to say about the third epilogue
- There was some in-show discussion about Himiko's dead body being stored in Ochako's agency office, I think???
- Izuku had no on-screen interactions with Ochako or Katsuki, but he did interact with Tsuyu and All Might (before his death) on-screen.
- I believe each episode was between 30-40 minutes long??? Not sure because time within dreams are weird and funky.
I'm pretty sure there was more stuff about the anime in my dream but that's all I can remember. I am surprised I managed to remember this much. Honestly, I might turn this into a proper AU or something, but I'm not sure. And if I do, I'll be tweaking somethings and will be adding stuff that didn't occur in my dream.
28 notes · View notes
ratscountdown · 9 months ago
Text
Tumblr media Tumblr media Tumblr media
Big 3 meet shiketsu‼️
|
Another drawing I had in my head for probably around a year that I finally got down
on my canvas, CAN YOU GUYS SPOT THE DIFFERENCE BETWEEN THESE SIX?! Because my head spirals when it comes to characters who have canonly never met
-
-
|
41 notes · View notes
deusvervewrites · 8 months ago
Note
Distant Explosion:
Does anything in particular kickstart Bakugo’s character development? Or does he just slowly mellow out throughout the years?
I'm not actually certain. Much of Bakugou's growth is self-directed in canon, and at Shiketsu his exposure to plot is limited. Seeing the Sports Festival or All Might retire would affect him heavily though
25 notes · View notes
stillness-in-green · 2 months ago
Note
I don't really agree with all your changes like with Iida because if you keep the Todofam plot the same then Shouto wouldnt be able to get to his family in time..
(Regarding this post about things I’d do differently in the endgame, particularly the notes about MLA!Iida.)
I know I didn’t talk much about the Todofam plot in that post, anon, but believe me, it would not stay the same.  If absolutely nothing else, Shouto wouldn’t need someone to race him across the country to save his family because his family would likely have been with him from the beginning.  I’ve said on numerous occasions that it frustrates me to no end that the family promises to deal with Touya together only to passively allow themselves to get split up by the battle plan "Kill ‘Em All" Hawks devises and then only be able to come together in the end as a result of the actions of Villains like Spinner, Kurogiri, and Skeptic.
Maybe Horikoshi’s intention was that they meant “deal with him in the aftermath, once Dabi had been defeated and imprisoned,” but if that’s all they meant, then frankly I don’t think they deserved that big battlefield reunion, and I wouldn’t have given it to them.
Also too, putting Iida on the same battlefield as Shouto and Dabi is kind of ridiculous to begin with, the kind of thing that only got done because Horikoshi knew he was going to need Iida there for later developments, not because it should have seemed a good use of Iida’s skillset to the in-story battle planners.  Iida’s engines are specifically vulnerable to overheating, and you put throw him up against Dabi?  I mean, maybe the idea was to just win with a sucker punch, like Gran Torino at the bar way back in Kamino, but that surely doesn’t happen with Shouto taking the lead on the attack and wanting to have a whole dialogue with his long-lost brother!  And sure, maybe Iida can help keep the perimeter clear or assist with lesser threats, but he could do that anywhere, so what’s the in-universe justification for making him do it on a battlefield that will actively make it harder?
In any case, just because I have Iida in mind as an MLA character, that doesn’t mean he could never help his classmates! It only means they’d need to reconcile with him first, the same way they’d have to with Shiketsu!Momo, Still-the-traitor!Aoyama, or any other student that left them over the course of the year.  The whole point of my MLA AUs is to push the MLA[1] into a position that forces the main characters to acknowledge and grapple with their existence, rather than just letting a hundred thousand people get mass-arrested and memory-holed with a sum total of three UA students having to interact with them at all, and two of them being 1-B kids![2] Instead, the 1-A Class President, a dear friend of several key cast members, turning out to be MLA puts that conflict right up close and personal.  Because the thing is, Iida still cares about them, too – of course he does!  He’s Iida!  Earnest and forthright and with a strong sense of justice and loyalty and duty!
The trouble is that all of those virtues were aligned to the cause of quirk liberation first, his family second, and his friends at UA only third.  So if that friendship is to be salvaged, it will require his friends not just writing him off as a lost cause, but earnestly trying to understand his point of view, what he values, why he believes in the cause of Liberation.  They’ll have to ask if he really thinks those values are served by Shigaraki Tomura and then honestly listen to that answer, too!  Remember, the Fix-It Fic(s) are a “save all the Villains” scenario.  In the same way that in the actual canon Shigaraki attacks AFO in concert with Deku and Toga saves Ochaco’s life, a saved Villain may well be willing to help a Hero, if they’ve been allowed the space to have that change of heart.
I just, you know, don’t want them to have to die immediately afterward and then have the story pretend they were saved anyway.
So, Iida might well still have a chance to help Shouto with his family on some level, empathizing as one younger brother wrestling with a family legacy to another.  Or he might not!  Maybe his path will take him somewhere radically different in the end!  But either way, Shouto’s family is not going to die just because Iida has an arc and personal stakes of his own beyond playing taxicab for a friend.
Thank you for reading the original post, and for the ask!
1: That is, the version of the MLA we got in My Villain Academia, before they got swept under the rug and their few survivors flanderized into rhetorically unchallenging strawmen.
2: By my count, Kaminari, Honenuki and Kinoko.  I don’t count Tokoyami because he doesn’t actually have to come up against Re-Destro face-to-face – god forbid he have to look into the eyes of all the men he has Dark Shadow drop a staircase on top of, amirite?  This count also excludes second war interactions like Shouji and Mina have, because I’m only talking about the mass arrest in the first war.
14 notes · View notes
blossomingtortoise2 · 3 months ago
Text
Mha in M&M(Complications Unincluded)(Updated Daily after school and Done for Both My Brother and 2 Of My Friends At School)(Warning:Spoilers in Some Cases)(Complete Class and Major Character Wise)(Next Doing:Minions(Like Dark Shadow) and Minor Quirked Minion Templates
For Mha Accurate Illusions Add Psychic(So It Tries it’s Best To Copy What it would be for the Targets) And Limited to Minds or Limited to Organic, or if already limited to minds or Limited  Limited to Organic Minds. Precise and a 1 Point Flaw Helps too(Or no flaw if there’s leftover pp.) If you would like you may add the high school heroes template to the students, if you do You Get for Free the Teamwork Advantage and Equipment 2, With 2 Points Used For the Protection 2 Uniform, which I recommend to give Innate and Noticeable, And It pre Includes Immunity to Own Powers, or Use the 5 Ep Remaining for 2 Ep for Immunity to Own Powers and Innate, 3 Of the 5 Non Remaining Ep Is Used on a commlink,not the item in The Heroes handbook but a Communication Tracking Device with a Gps(So 3 Ep Instead of one.) If you decide this Lower the Cost of All Protection and Enhanced Toughness Abilities By 2Pp,The Extras Still are Part of the Power Though and are added onto the Uniform. This Template is 3Pp of Value but It’s cheap enough to just be Free. Even with Only 3 Ep left because you paid for Innate and The Immunity to Own Powers you can Contribute to The UA Dorm Room Or To The School as a whole. Please Explain Quirks you want me to Add because the Fandom and other wikis are blocked.Im done with all Non Shiketsu Student Minors,Eraser Head, Himiko Toga,Tomura Shigaraki,Jin Bubaigawara/Twice,and Stain The Hero Killer. Most Reaction Durations Have a Reasonable Trigger but in many cases they aren’t selective,but when they do it’s amazing news for controlling.(If you don’t want this Change it From Reaction to Free Action and Add a 1 Point Per Rank Extra). Shie Hassaikai Villains are a Seperate case From MLA and LOV but is a different Category for Heading an arc.
is anyone interested in me posting the various quirks in My Hero Academia as Mutants and Masterminds Effects? I have them all ready I just don’t want to cloud people’s Notifications.(Warning these aren’t fully accurate since Mutants and Masterminds Has Limitations, and Some Quirks will be way cheaper than others.) This is power level 8, the hero high power level for the powers themselves,so a max of 120Pp but is recommended for actually much higher. And some effects might not be fully Flavourful.(Like Todoroki Having a Fire Immunity in addition to the Ice Immunity to reflect using the ice for such(I’ll make it sustained if needed.) I’ll post tommorow I’m currently going to Connecticut from New Jersey. I’m also making a Ua Student Template, Random Quirk Table,and More. If you have any problems please tell. Some Mha Quirks are going to go past PL8 or be very complex(One for All is an alternate effect array and All for One is A Variable Effect Plus Nullify.) Most Quirks will have the innate modifier because not all Mha Nullification is Mutants and Masterminds Standards.(The Mutants and Masterminds Standards could include a persistent nullify on innate like persistent on incurable.)
My Samples So Far:The Starting Class 1-A,Class 1-B,The Big Three,Hitoshi Shinsou,Mei Hatsume,and 2 Members of The League of Villains
Next Up:The rest of the league of villains.
Complications aren’t included unless part of Power’s Points Mechanic, cases like semi-sentience of One For All Are Better Handled as Complications than as Actual Pp Costs,Versus Feedback as a Punishment For Mineta or any Mineta inspired player.)
(Not fully accurate,is instead what feels best. Obvious Discrepancies include Todorki Having a Fire Immunity instead of using the ice to counter fire and Literally the Fact That all of Mineta’s Uses for Quirk Are Either Weakened Heavily Or Blown Out of Proportion). Other examples include a lack of support items used.(With Support Items New Devices,Alternate Effects,and More Are Added to these arrays but I’m a teen without access to the Magna so only have the anime to base this on so this most Likely won’t be so accurate even on the base end. I recommend Untapped Potential And Extraordinary Effort for The Anime Feel and Holding Back for Quirk Awakenings and Similar Events.
And Now Class 1-A:
Koji Koda:Anivoice
Comprehend 2(Animals:Understand,Animals:Understood),
Innate,Subtle 2,Insidious,Feature:Animal Empathy Advantage,and Rapid 1:10Pp  Total(4+1+2+1+1+1=10).Minimum Power Level:PL1(Is Under 15 Points so could even have maximum Defenses for PL1)
(I have spent the longest so far on this little pervert’s Powers,sad to admit)(I swear to any Deity Please Link the Damage and Affliction Effects,especially as One at Rank 2 and the other at rank 3.)(As well You May Reduce the Area Rank By 1 For Contagious,as “Sticky Effects” are in the contagious description or do as Many Ranks of Triggered as Possible.
Mineta Minoru:Pop-Off
Selective Shapeable Area 6(Does the distance of Setting the Afflictions for Others) Progressive Cumulative Continuous Extra Condition 2 Limited to 1st and  2nd Degree Affliction 5(Resisted by Parry(To resist versus area dodge),Overcome by Athletics or Acrobatics,Whichever is Higher and Avalible,1st Degree:Hindered,Vulnerable,and Dazed,2nd Degree:Immobile,Defenseless,and Stunned),Innate,Noticeable(It’s Not Just a Given Affliction It’s Literally A Set Trap),Resistible By Athletics or Acrobatics,whichever is lower but is avalible,Penetrating 5,Feedback(The Balls Can be Damaged):70Pp:Minimum PL5(Is 5 Pp Below the Limit and With the First Dynamic Alternate Effect is 3Pp Below the Limit and with the last dynamic alternate effect 1Pp left,for a total of 74/75)
Dynamic Alternate Effect 1:70-2Pp:Continuous Movement 35(Wall Crawling 2,Water Walking 2,Slithering 1 ,Safe Fall 1,Sure-Footed 23,Trackless 6(So all Sense Types)),Feedback(Manifestations of Less than 8 Rounds Of Movement Ago,which then effectively  erase the track),(Innate,Noticeable(It’s literally the sticky balls used for this):Minimum PL5(Is 5 Pp Below the Limit and With the First Dynamic Alternate Effect(This one) is 3Pp Below the Limit and with the last dynamic alternate effect 1Pp left,for a total of 74/75.)
Dynamic Alternate Effect 2:70-2p: Selective Shapeable Area 6(Does the distance of Setting the Damage Effects for Others) Alternate Resistance 1(Parry In addition to Dodge for Resisting in Area and Athletics or Acrobatics,whichever is higher to Overcome) Progressive Cumulative Continuous Damage 5,Innate,Noticeable(It’s Not Just a Given Damage It’s Literally A Set Trap),Resistible By Athletics or Acrobatics,whichever is lower,Penetrating 5,Feedback(The Balls Can be Damaged):Minimum PL5(Is 5 Pp Below the Limit and With the First Dynamic Alternate Effect is 3Pp Below the Limit and with the last dynamic alternate effect(This One) 1Pp left, for a total of 74/75.
Katsuki Bakugo:Explosion(Is exactly 120Pp for PL 8 but is Rank 6 For Being So Broad)
Main Effect:110Pp:Progressive Cumulative Continuous Reaction Perception Burst Area 4(But Still starts from self) (Is Around as Long as Keeps On) Selective Penetrating 6 Innate Incurable Damage 6
Dynamic Alternate Effect 1:110-2Pp:Continuous Reaction Affects Others Only(Uses the Close Range as an AOE for affected in this manner) Precise Aquatic Innate Subtle 2 Insidious Flight 26
Dynamic Alternate Effect 2:110-2Pp: Continuous Reaction Precise Aquatic Innate Subtle 2 Insidious Flight 26
Dynamic Alternate Effect 3:110-2Pp: Progressive Cumulative Continuous Reaction Perception Burst Area 4(But Still Starts from Self) Selective Penetrating 6 Innate Incurable Damage 6
Dynamic Alternate Effect 4:110-2Pp:Burst Area 1 (But still starts from self) Selective Perception Cumulative Progressive Extra Condition 4,Limited to 1st and 2nd Degree,Impaired/Disabled Limited to Defenses) Continuous Penetrating 8 Slow(1 Minute Entry And Delay) Resistible by Toughness(So Makes Initial Fortitude then Toughness After) Subtle 2 Innate Incurable Variable Descriptor 2(Any Reasonable Descriptor for the Effect,Only Here for the extra Pp) Affliction 8(1st Degree:Dazed,Hindered,Vulnerable,Impaired, , and Fatigued and 2nd Degree:Stunned,Immobile,Defenseless,Disabled,and Exhausted)
Dynamic Alternate Effect 5:110-2Pp: Burst Area 1 (But is from self in concentrated aura) Selective Perception Cumulative Progressive Extra Condition 4,Limited to 1st and 2nd Degree,Impaired/Disabled Limited to Defenses) Continuous Penetrating 8 Slow(1 Minute Entry And Delay) Resistible by Toughness(So Makes Initial Fortitude then Toughness After) Subtle 2 Innate Incurable Variable Descriptor 2(Any Reasonable Descriptor for the Effect,Only Here for the extra Pp) Affliction 8(1st Degree:Dazed,Hindered,Vulnerable,Impaired, , and Fatigued and 2nd Degree:Stunned,Immobile,Defenseless,Disabled,and Exhausted)
Shoto Todoroki:Half-Cold/Half-Hot:120/120Pp Total but Gives 40Pp
Innate Noticeable Immunity 23:23Pp:Fire Effects(10R),Cold Effects(10R),Own Powers(1R),Critical Hits(2R)
Main Effect:Innate Reaction Broad(Fire and Ice Effects) Continuous Variable 8:97Pp
Ojiro Mashirao:Tail:100Pp So PL7 Minimum with 5Pp Left
Teamwork:1Pp
Benefit:Ambidexterity:1Pp
Favored Environment:Urban:1Pp
Improved Critical(Tail)(16-20)4:4Pp
Innate Permanent Extra Limbs 1:2Pp
Strength 8:16Pp
Alternate Resistance:Dodge Instead of Toughness(So Has To Parry The Attack then Dodge it after with toughness penalties not affecting the attack but instead weakening for Others):8Pp
Penetrating 8 on Strength Damage:8Pp
Multiattack On Strength Damage:8Pp
Standard-Reaction On Strength Damage:24Pp
Innate on Strength Damage:1Pp
Incurable On Strength Damage:1Pp
Split 7 On Strength Damage:7Pp
Reach 1 on Strength Damage:1Pp
8 of Close Combat Advantage:8Pp
Innate Movement 4(Swinging 1,Wall-Crawling 2,Sure-Footed 1):9Pp
Toru Hagakure:Invisibility(This has Literally Been The Cheapest So Far with the Insidious and Precise extras due to The Canon Version Being Very Very Very Limiting):10Pp
Innate Insidious Precise Quirk:Does Not Affect Clothing or Held Items Permanent Visual Concealment 4:10Pp
Yuga Aoyama:Navel Laser:120/120Pp
Support Device:Remove Uncontrollable and Unreliable,and Feedback but add Penetrating 8,Innate,and Incurable,and Innate Immunity 15(Own Powers(1R),Light Powers(10R),Critical Hits(2R),Real Owner of Power’s Powers:32Pp (40*0.8=32)
The Laser Itself:Progressive Cumulative Continuous Perception Move Action Uncontrollable Unreliable Feedback(When Damaged While Active Makes the Feedback Check) Selective Line area 3 (Originating From Self) Damage 8:88Pp
Rikido Sato:Sugar Rush:100PpTotal(16 Strength Because The Max is 16 From Strength Based Damage Limits though if skills were base 18)
Subtle 2 Insidious Growth 16:35Pp
Permanent On 4 Ranks:0Pp
Continuous Reaction on 14 Ranks:24Pp
Fading On 12/16 of the Ranks(Recharges Via Sugar):-12Pp
Penetrating 16 On The Strength:16Pp
Split 15 on the Strength:15Pp
Innate:1Pp
Improved Critical 4 on the Strength:4Pp
Incurable on The Strength:1Pp
Subtle 2 Insidious Permanent Normal Strength Shrinking 4:15Pp
Innate:1Pp
Mezo Shoji:Dupli-Arms:120Pp But Gives 50Pp
Innate (Quirk:Only 4 Parts at a Time) Reaction Continuous Limited to Body Parts Variable 12(Physical Traits)
Kyoka Jiro:Earphone Jack:116/120Pp+4Pp from Device DAE Making 120
Device DAE(Of the Two Effects Included Combined):Sonic Fatigue):This Pp is reduced Since the Device Already Lowered AE Price):116/2Pp+3PP(Personal,Indestructible and Innate) with Removable Making 5*0.8=4:
Affliction 8(1st Degree:Fatigued and Vulnerable,2nd Degree:Exhausted and Defenseless,3rd Degree:Asleep and Dying.):8Pp
Extra Condition:8Pp
Progressive:16Pp
Cumulative:8Pp
Reaction:24Pp
Perception:16Pp
Continuous:24Pp
Selective:8Pp
Burst Area 1:8Pp
Instant Recovery:-8Pp
Subtle 2:2Pp
Insidious:1Pp
Reversible:1Pp
Actual Effects:
Earphone Senses:50Pp
Innate for the Senses:1Pp
Noticeable for the Senses:-1Pp(You can Notice Headphones as Ears)
Accurate Analytical Auditory Senses:6Pp
Ultra-Hearing:1Pp
Fully Counters Concealment Penetrates Concealment Counters Illusion Auditory Senses:11Pp
Auditory Radio:1Pp
Auditory Only But Similtaneous Pre and Post-cognition:8Pp
Auditory Danger Sense:1Pp
Rapid Auditory 6:12Pp
Extended Auditory 5:10Pp
Earphone Access:60Pp
Continuous Reaction All Senses Remote Sensing 7:49Pp
No Conduit:7Pp
Simultaneous:7Pp
Medium:In Contact Area:-7Pp
Innate:1Pp
Subtle 2:2Pp
Insidious:1Pp
Earphone Ears:6Pp
Innate Immunity 5:6Pp(Auditory Powers)
Hanta Sero:Tape:120Pp
Tape Moving:20/120Pp
Innate Noticeable Permanent Movement 10:20Pp(Swinging 1,Safe-Fall 1,Wall-Crawling 2,Sure-Footed 6)
Tape Firing:100/120
Innate Noticeable Selective Line Area 7 Distracting Instant Recovery Progressive Cumulative Continuous Reaction Perception Extra Condition 3 Penetrating 5 Limited to 1st and 2nd Degree Affliction 5:100 Pp
(1st Degree:Vulnerable,Hindered,Dazed,Fatigued)
(2nd Degree: Defenseless,Immobile,Stunned,Exhausted)
Tsuyu Asui:Frog:120Pp
Innate:1Pp
Noticeable:-1Pp
Variable 24(Physical Traits):168Pp:120Pp Given
Slow:-24Pp
Continuous:24Pp
Limited to Animal Traits:-24Pp
Limited to Reptile and Amphibian Traits:-24Pp
Ochako Uraraka:120Pp
Move Object 15:30Pp
Resistible By Dodge:-15Pp(The Resistance Check for People)
Penetrating 15:15Pp
Affects Objects(Instead Affects People):15Pp
Ranged-Perception:15Pp
Sustained-Continuous:15Pp
Subtle:15Pp
Damaging:15Pp
Must Have Contact to Activate The Range is Just For Limits:-15Pp
Limited to Attraction:-15Pp
Precise:1Pp
Incurable:1Pp
Insidious:1Pp
Reversible:1Pp
Throwing Mastery 8:8Pp
Improvised Weapons 8:8Pp
Split 14:14Pp
Affects Insubstantial 2:2Pp
Dimensional 3:3Pp
Alternate Effect 1:Same But Only Repulsion instead of directional limits:1Pp
Alternate Effect 2:Same But Only Up instead of direction limits.:1Pp
Alternate Effect 3:Same But Only Down instead of directional limits.:1Pp
Alternate Effect 4:Same But Limited to Organic Material instead of Directional limits.:1Pp
Alternate Effect 5:Same But Without Affects People Instead of Directional Limits.:1Pp
(Yes this is a copy-paste of Shoto But it is for Good Reason Due to The Two Descriptors Theme)Mina Ashido:Acid:120/120Pp Total but Gives 40Pp
Innate Noticeable Immunity 23:23Pp:Acid Effects(10R),Poison Effects(10R),Own Powers(1R),Critical Hits(2R)
Main Effect:Innate Reaction Broad(Poison and Acid Effects) Continuous Variable 8:97Pp
Ejiiro Kirishima:Hardening:120Pp
A:Innate Noticeable Impervious Reflect Redirect Continuous Protection 8:40Pp(Linked To B and C)
Innate Noticeable Penetrating 8 Continuous B:Enhanced Strength 8:32Pp(Linked to A and C)
C:Innate Noticeable Impervious Reflect Redirect Continuous Enhanced Fortitude 8:40Pp(Linked To A and B)
Permanent Innate Noticeable Impervious Reflect Redirect Enhanced Parry 1:4Pp
Permanent Innate Noticeable Impervious Reflect Redirect Enhanced Dodge 1:4Pp
(I am Not Making Stats for Dark Shadow Until The Minion Stats Project So Sorry,he’s just too Complex for a small sample like this):Tokoyami Fumikage:Dark Shadow:105Pp
Summon 20:40Pp
Innate:1Pp
Sacrifice:1Pp
Mental Link:1Pp
Indifferent:-20Pp
Penetrating 20:20Pp
Close-Perception:40Pp
Slow(Takes 1 Minute to Activate):-20Pp
Feature:Indifferent Only In Dim Light:1Pp
Hostile:-40Pp
Feedback:-20Pp
Feature:Hostile Only In Darkness:1Pp
Controlled:20Pp
Quirk:Controlled Only In Bright Light:-1Pp
Insidious:1Pp
Responsive:20Pp
Heroic:40Pp
Electric Protection:20Pp Total:
Innate Immunity 19:Auditory Powers(5R),Own Powers(1R),Critical Hits(2R),Sleep(1R),Electric Powers(10R):20Pp
Electrovariability:95 Pp Total:Gives 45Pp
Reaction Broad(Electric Effects) Continuous Variable 9:108Pp
Side Effect 2 on Electrovariability:Makes A Broad:Intellect and Intellect Skills Simultaneous Progressive Weaken 8(Resisted By Will) and and with a Circumstance Bonus of +5 and Each Turn Continues On Powers does -1 To The Circumstance Bonus(Minimum of -5).(So Makes a Dc 18 Will Check and Has a Max of -8 Power Points from Each Intellect Skill(So Limit of 16 Removed) and The Intellect Stat(Limit of 4 Removed) but Cannot Debilitate either the Intellect Stat or Intellect Skills):-18Pp
Innate on Electrovariability:1Pp
Subtle 2:2Pp
Insidious:1Pp
Feature 1:1Pp:Can’t Debilitate On Side Effect.
Tenya Iida:Engine:100Pp
Continuous Reaction Super Speed(The Quickness,Speed,and Enhanced Improved Initiative as 1 Power Combo) 20:100Pp
Innate:1Pp
Noticeable:-1Pp
Momo Yayorozu:Create:100Pp
Creation:100Pp
Create 16:32Pp
Standard-Free:32Pp
Feature 3:Personal,Indestructible,and Summonable As Action For Created Items(Including Equipment).:3Pp
Variable Descriptor 2:For Equipment:2Pp
Wealth 5(For Valuable Item Creation):5Pp
Innate Check Required:Expertise:Chemistry:Dc 10 Feature 1:If Gets above Ranks Required for Chemistry Check No Tiring and Tiring is only initial turn. Feature 1: If Gets above Ranks Required for Chemistry Check No Distracting and distracting is only initial turn. Distracting Tiring Quirk:Subtracts Total Volume Rank of Created Items from Equipment Points Continuous Equipment 8:6Pp(Takes Longer Since Equipment Is More Complex and Way More Expansive in Limits(Like Renovating an Area As a Makeshift Base at The Cost Of Limiting other equipment due to created items.)
Close-Perception:32Pp
Impervious:16Pp
Selective:16Pp
Can’t Trap Others With Create:-16Pp
Proportional:-16Pp
Sustained-Continuous:16Pp
Feature 1:Even if Swaps out as alternate effect keeps the Created Objects Active:1Pp
Check Required:Expertise:Chemistry:Dc 10:-1Pp
Innate:1Pp
Subtle 1(Is Indistinguishable from Normal):1Pp
Tiring:-16Pp
Feature 1:If Gets above Ranks Required for Chemistry Check No Tiring and Tiring is only initial turn.
Distracting:-16Pp
Feature 1: If Gets above Ranks Required for Chemistry Check No Distracting and distracting is only initial turn.
(Though A Gone Quirk Now it’s An Important Part of the Show)Izuku Midoriya:One For All(And The Quirks Contained Within It):120Pp
Stored Strength(General):Permanent Innate Subtle 2 Insidious Enhanced Impervious Reflect Toughness,Fortitude,Will,Dodge,and Parry 6:94Pp
All Dynamic Sub-effects Are Different Body Parts.
(Lifting)Dynamic Sub Effect 1:94-2Pp:94-96: Innate Insidious Subtle 2 Permanent Enhanced Trait 36(Reflect Redirect Impervious Dodge,Parry,and Toughness 6,Enhanced Limited to Lifting Only Strength,Normal Agility,and Normal Stamina 6)
(Force)Dynamic Sub Effect 2:94-2Pp:98-100: Innate Insidious Subtle 2 Permanent Enhanced Trait 32(Incurable Reversible Enhanced Strength 8 Reflect Redirect Impervious Limited to Mutant Powers Dodge,Parry,and Toughness 8)
(General)Dynamic Sub Effect 3:94-2Pp:102-104:Innate Insidious Subtle 2 Permanent Enhanced Trait 36(Reflect Redirect Impervious Dodge,Parry,and Toughness 6,Enhanced Strength,Agility,and Stamina 6)
(Defensive)Dynamic Sub Effect 4:94-2Pp:104-106: Permanent Innate Subtle 2 Insidious Enhanced Impervious Limited To Mutant Powers Reflect Redirect Toughness,Fortitude,Will,Dodge,and Parry 6:94/94
(Offensive)Dynamic Sub Effect 5:94-2Pp:106-108:Permanent Innate Subtle 2 Insidious Enhanced Advantage 92(With 4 Limited To Be Equivalent of 2.) Improved Critical(Improvised Weapons,Unarmed,and Thrown Weapons) 4,Improved Initiative,Defensive Roll,Close Attack,Ranged Attack,Throwing Mastery,and Improvised Weaponry 8,Untapped Potential and Extraordinary Effort(Limited to Combat),All-out Attack,Defensive Attack,Power Attack,Interpose,Takedown 2(Limited To Humanoids),Accurate Attack,Improved Disarm,Improved Grab,Improved Hold,Improved Trip,Instant Up,Improved Defense,Improved Smash,Diehard,Startle,Taunt,Chokehold,Fast Grab,Move-By Action,Fearless,Great Endurance,Teamwork,Evasion 2,Inspire 5)94/94
Entirety:108Pp Total(How This Works is 108Pp from this effect is the base and dynamic alternate effects factor in.)
Dynamic Alternate Effect:Smokescreen:Down to 2Pp:Innate Incurable Precise Insidious Perception Penetrating 8 Affects Object Reaction Progressive Simultaneous Weaken 8 Broad(Awareness and All Awareness Skills,So a Max of -16 Total(-8 On Awareness and -8 On the Awareness Skills)):108Pp
Dynamic Alternate Effect:Blackwhip:Down to 2Pp:Innate Incurable Subtle 2 Penetrating 8 Perception Continuous Reaction Cumulative Progressive Affliction 8(Fatigued,Exhausted,Dying):108Pp
Dynamic Alternate Effect:Float:Down to 2Pp:Continuous Reaction Flight 26 Subtle 2 Aquatic Insidious:108Pp
Dynamic Alternate Effect:Gear Shift:Down to 2Pp:
Dynamic Alternate Effect:Fa Jin:Down to 2Pp:Innate Incurable Subtle 2 Insidious Move Action Activation Penetrating 8 Perception Continuous Reaction Cumulative Progressive Damage 8:108Pp
Dynamic Alternate Effect:Danger Sense:Down to 2Pp:Innate Subtle 2 Insidious Simaltaneous Senses 52:Danger Sense(All Sense Types+Radio)(6R),Communication Link(The Previous Holders of One For All)(1R),Ranged Olfactory,Mental,and Tactile(3R),Precognition(Limited to of All Future Holders for 2R),Postcognition(Limited to of All Previous Holders for 2R), Low-Light Vision(1R),Infra-vision(1R),Ultra-Hearing(1R),Radius Visual and Mental(4R),Analytical all Sense Types(12R),Accurate Auditory,Olfactory,and Mental(12R),Accurate and Analytical Radio(6R),Radio(1R):108Pp
And Now Onto The Big Three:
Mirio Togata:Permeation:120Pp
Permeating:17Pp(E)
Precise Innate Continuous Reaction Distracting Movement 5,Permeate 3,Wall Climbing 2)(E)
Permeated Flight:7Pp(D)
Innate Subtle 2 Continuous Reaction Distracting Flight 3:12Pp(D)
AE of (D):Same As (D) but Distracting Is Instead Platform(Being Invisible Focus On Avoidance and Not Vulnerability)
Sense Guarding:42Pp(C)
Precise Innate Continuous Reaction Concealment 10(All Non-tactile Senses):42Pp(C)
Insubstantiality:30Pp(B)
Progressive Continuous Reaction Innate Precise Insubstantial 4:30Pp(B)
Permeation Technique:18Pp(A)
Innate Immunity 17:18Pp:Entrapment(5R),Suffocation(2R),Fatigue Effects(5R),Own Powers(1R),Critical Hits(2R),Gravitic Powers(2R):(17R Total)(A)
Nejire Hado:Wave Motion:120Pp
Wave Fire:120Pp
Innate Noticeable Tiring Distracting Cone Area 1 Selective Continuous Reaction Cumulative Progressive Perception Penetrating 8 Damage 8:104Pp
1 DAE:Tiring Innate Noticeable Cone Area 1 Continuous Reaction Cumulative Progressive Penetrating 8 Perception Damage 8:2Pp
2 DAE:Innate Noticeable Distracting Cone Area 1 Continuous Reaction Cumulative Progressive Penetrating 8 Perception Damage 8:2Pp
3 DAE:Innate Noticeable Continuous Reaction Cumulative Progressive Penetrating 8 Perception Damage 8:2Pp
4 DAE:2Pp:Main Effect But Is Affliction(Fatigued,Exhausted,Dying)
5 DAE:2Pp:1 DAE but is Affliction(Fatigued,Exhausted,Dying)
6 DAE:2Pp:2 DAE but is Affliction(Fatigued,Exhausted,Dying)
7 DAE:2Pp:3 DAE But is Affliction(Fatigued,Exhausted,Dying)
8 DAE:2Pp:3 DAE but is Extra Condition Limited to First Degree Affliction (Fatigued and  Impaired,Exhausted and Disabled)
Tamaki Amajiki:Manifest:110Pp but Gives 120Pp On Descriptors(Each Rank is 5Pp to Split on Such)(Examples of Complex Changes are Certain Plant Parts,Additional Organs but not body parts,and more.)
Variable 24(Physical Traits):168Pp
Limited to Traits from Animals:-24Pp
Limited to Animals:-24Pp
Limited:Distracting,Tiring, and Fading On Configured Powers Involving Complex Changes:-36Pp
Sustained-Continuous:24Pp
Innate:1Pp
Noticeable:-1Pp
Dynamic Alternate Effect:(Same But Plants):2Pp
And Now Onto Class 1-C’s Only Notable Member:
Hitoshi Shinsou:Brainwashing:Includes the Mimicry Device:120Pp
Mimicry Device:10Pp
Innate Noticeable Feature 10:Cybervox 10:10Pp(Is a +50 Circumstance Bonus for Voice Mimicry to convince for Verbal Response.)
Removable:*0.8Pp:8Pp+ 2 More Pp For Personal and Indestructible,as a total of 10Pp.
Actual Brainwashing:110Pp
Quirk 1:Gives a Resistance Check Whenever Target is Damaged. Feature 1:Target Can Only Get Resistance Check Via Quirk 1 Quirk 2:Requires Actual Response in Addition to The Hearing Innate Incurable Insidious Penetrating 8 Sight Perception Hearing Dependent Continuous Reaction Extra Condition 1 Cumulative Progressive Affliction 8(Entranced and Vulnerable,Compelled and Defenseless,Controlled and Transformed):110Pp
And Now Onto Class 1-H’s Only Notable Member:
Mei Hatsume:Zoom:Just Her Quirk Her Devices are Pure Plot Device and Some Additions are to Justify the Extreme Foresight and Knowledge:120Pp
Innate Noticeable(The Zoom is an Actual Thing Not Just Artistic) Dimensional 3 Senses 117:120Pp:Analytical Radius Visual(4R),Rapid Visual 20(40R),Extended Visual 19(38R),Counters Visual Illusion(2R),Totally Counters Visual Concealment(5R),Penetrates Visual Concealment(4R),Visual Communication Link With Those Using Her Invented Devices(1R),Low-Light Vision(1R),Vision Only Simultaneous Precognition(4R),Vision only simultaneous Postcognition(4R),Ultravision(1R),Infravision(1R),Danger Sense(Vision)(1R),Ranged Visual Detect Powers(2R),Visual Time,Direction,and Distance Sense(3R),Microscopic Vision 4(4R),Visual Mutant Awareness(1R),Visual Tracking(1R)(The Math is -1 To Perception for every 100000000000000000000Feet and the same amount of times as fast receiving.
And Now Onto Class 1-B
Kosei Tsubaraba:Solid Air:120Pp
Manifest Air:100Pp
Precise Innate Subtle 2 Stationary Simultaneous(So can have multiple Creates of Items Active Instead of Just One) Movable Continuous Selective Burst Area 1 Creations Selective Areas Impervious Proportional Perception Reaction Create 8:100Pp
Air Armor:20Pp
Innate Immunity 19:Air Effects(10R),Suffocation(2R),Own Powers(1R),All Environmental Conditions(5R),Copies of Own Posers(1R):20Pp
Kojiro Bondo:Cemendine:120Pp
Self Guard:14Pp
Innate Immunity 13:Entrapment Effects(5R),Critical Hits(2R),Own Powers(1R),Pressure(1R):14Pp
Cement Excretion:106Pp
Innate Incurable Penetrating 8 Limited to 1st and 2nd Degree Burst Area 1(So creates the liquid around self and the liquid stays there even if the person doesn’t but a lack of concentration represents it drying.) Selective Instant Recovery Continuous Reaction Extra Condition 2 Cumulative Progressive Affliction 8(Hindered,Vulnerable,Dazed:Immobile,Defenseless,Stunned):106Pp
Sen Kaibara:Gyrate:120Pp
Burrowing Hands:26Pp
Innate Continuous Penetrating Reaction Burrowing 6:25Pp
AE:25-1Pp:Innate Continuous Reaction Swimming 8
Drill Speed:31Pp
Innate Continuous Reaction Super-Speed 6:31Pp
Gyrating Improvement:49Pp+14Pp of Alternate Effects
Innate Permanent Enhanced Strength 8:17Pp:17/49
Penetrating On Enhanced Strength 8:8Pp:25/49
Multi-attack on Enhanced Strength:8Pp:33/49
Close-Ranged On Enhanced Strength Damage:8Pp:41/49
Variable Descriptor 1(Aura) on Enhanced Strength Damage(Kinetic,Gravitic,and Similar Descriptors):1Pp:42/49
Split 3 on Enhanced Strength Damage:3Pp:45/49
Incurable,Subtle 2,and Insidious on Enhanced Strength Damage:4Pp:49/49
15Pp Of Alternate Effects For Gyrating Improvement
DAE 1:Permanent Innate Impervious Reflect Redirect Enhanced Toughness 8:33-2Pp
DAE 2: Permanent Innate Impervious Reflect Redirect Enhanced Fortitude 8:33-2Pp
DAE 3: Permanent Innate Impervious Reflect Redirect Enhanced Dodge 8:33-2Pp
DAE 4: Permanent Innate Impervious Reflect Redirect Enhanced Parry 8:33-2Pp
DAE 5: Permanent Innate Impervious Reflect Redirect Enhanced Will 8:33-2Pp
DAE 6: Innate Permanent Enhanced Agility 8 and Enhanced Stamina 8:33-2Pp
DAE 7: Innate Permanent Enhanced Fighting and Enhanced Dexterity 8:33-2Pp
Yosetsu Awase:Weld:120Pp
Welding Touch:120Pp
Accurate 4 Subtle 2 Innate Incurable Selective Burst Area 1 Shapeable Area 1 Penetrating 8 Continuous Slow(1 Minute) Extra Condition 2 Cumulative Affects Objects(Like Vehicles Which is Why it matters) Variable Condition 2(So All Degrees) Limited(Needs Contact With Both The Affected and The “Glue” for it) Progressive Affliction 8:120Pp:120/120Pp(Any 3 Conditions,Any 3 Conditions,Any 3 Conditions.)
Setsuna Tokage:Lizard Tail Splitter:120Pp
Anatomical Seperation:81Pp
Summon 4:8Pp:8/81Pp
Mental Link:1Pp:9/81Pp
Innate:1Pp:10/81Pp
Sacrifice:1Pp:11/81Pp
Sustained-Continuous:4Pp:15/81Pp
Standard-Reaction:12Pp:27/81Pp
Close-Perception:12Pp:39/81Pp
Responsive:4Pp:43/81Pp
Feedback:-4Pp:39/81Pp
Controlled:4Pp:43/81Pp
Multiple Minions 5:40Pp:83/81Pp
Side Effect 1(If Is Successful Loses Use of Separated Part):-4Pp:79/81Pp
Subtle 2:2Pp:81/81Pp
Anatomical Flight:39Pp
Innate Aquatic Subtle 2 Insidious Permanent Flight 17:39Pp:39/39Pp
Reiko Yanagi:Poltergeist:120Pp
Poltergeist:114Pp+3 Dynamic Alternate Effects(6Pp)
Innate Precise Selective Burst Area 4 Damaging Subtle Continuous Reaction Perception Move Object 8:114Pp
Dynamic Alternate Effect 1:Same As Main But Burst Area 3 and Penetrating 8.:114-2Pp
Dynamic Alternate Effect 2:Same as First but Burst Area 2,Improvised Weapons 4,and Throwing Mastery 4.:114-2Pp
Dynamic Alternate Effect 3:Same as Second But Burst Area 1,Improvised Weapons 8,and Throwing Mastery 8.:114-2Pp
Itsuka Kendo:Big Fist:120Pp
Big Fist Strike(Is Multiple Powers As One Without Using Alternate Effects:116Pp
Innate Reaction Continuous Elongation 7:22Pp(22/116)
Innate Reaction Continuous Enhanced Ability:Strength 7:29Pp(51/116)
Innate Reaction Continuous Impervious Reflect Redirect Enhanced Defense:Parry 7:43Pp(94/116)
Innate Reaction Continuous Enhanced Advantage:Close Combat 7:22Pp(116/116)
Big Fist Guarding:4Pp
Innate Immunity 3:Own Powers(1R),Critical Hits(2R):4Pp(4/4Pp)
Pony Tsunotori:Horn Cannon:120Pp Total
Horn Manifestation:120Pp
Summon 5:10Pp
Standard-Reaction:15Pp
Controlled:5Pp
Responsive:5Pp
Sustained-Continuous:5Pp
Horde:5Pp
Fading(Is the Powers of The Summoned Each time their Turn Comes Up past their first action):-5Pp
Multiple Minions 7(128 Minions):70Pp
Innate:1Pp
Mental Link:1Pp
Sacrifice:1Pp
Subtle 2:2Pp
Insidious:1Pp
Reversible:1Pp
Feature:No Vulnerability From Horde.:1Pp
Feature:Can Command Up To 4 At Once:1Pp
Feature:The Command is In addition to their actual turn:1Pp
Kinoko Komori:Mushroom:6PpTotal
Mushroom Burst:114Pp+3 Dynamic Alternate Effects at 2Pp Each
Continuous Selective Slow(1 Minute) (Light 2,Visibility 2,Impede Movement 2,Heat 2,Cold 2 so 6Pp/Rank) Environment 10:110Pp
Innate:1Pp
Subtle 2:2Pp
Reversible:1Pp
Dynamic Alternate Effects 1:114-2Pp:
Penetrating 8 Variable Condition 2(All Degrees) Selective Burst Area 4(Sets The Grown Area) Cumulative Progressive Continuous Slow(1Minute) Affliction 8:112Pp(Any Condition:Any Condition:Any Condition)
Innate:1Pp
Incurable:1Pp
Dynamic Alternate Effect 2:114-2Pp:Penetrating 4 Variable Condition 2(All Degrees) Selective Burst Area 12(Sets The Grown Area) Extra Condition 6 Cumulative Progressive Continuous Slow(1 Minute) Affliction:112Pp(Any Up to 6 Conditions:Any Up to 6 Conditions:Any Up to 6 Conditions)
Innate:1Pp
Incurable:1Pp
Dynamic Alternate Effect 3:114-2Pp:Penetrating 2 Variable Condition 2(All Degrees) Selective Burst Area 13(Sets The Grown Area) Shapeable Area 13 Line Area 13 Extra Condition 8 Cumulative Progressive Continuous Slow(1 Minute) Affliction:114 (Any Up to 8 Conditions:Any Up to 8 Conditions:Any Up to 8 Conditions)
Togaru Kamakiri:Razor Sharp:120Pp
Penetrating 8 Burst Area 1 Selective Ranged Reaction Cumulative Progressive Continuous Damage 8:112Pp
Innate:1Pp
Incurable:1Pp
Insidious:1Pp
Reversible:1Pp
Accurate 4:4Pp
Hiryu Rin:Scales:120Pp
Scale Armour:84/120Pp
A:Innate Noticeable Impervious Reflect Redirect Continuous Protection 6:30Pp(Linked To B and C):30/120
B:Innate Noticeable Penetrating 6 Continuous Enhanced Strength 6:24Pp (Linked to A and C):54/120
C:Innate Noticeable Impervious Reflect Redirect Continuous Enhanced Fortitude 6:30Pp(Linked To A and B):84/120
Scale Guard:32Pp
A2:Permanent Innate Noticeable Impervious Reflect Redirect Enhanced Parry 3:12Pp:96:120(Linked to B2)
B2:Permanent Innate Noticeable Impervious Reflect Redirect Enhanced Dodge 
3:12Pp:108/120Pp(Linked To A2)
Alternate Effects:
DAE 1 for A,B,and C:84-2Pp:Large Scale Bomb:Split 7 Penetrating 8 Innate Subtle 2 Insidious Reversible Progressive Cumulative Continuous Slow(1 Minute) Burst Area 1 Selective Damage 8:
DAE 2 for A,B,and C:84-2Pp:Small Scale Bomb:Split 3 Penetrating 4 Innate Progressive Cumulative Continuous Reaction Selective Perception Shapeable Area 2 Cloud Area 2 Burst Area 2 Damage 4:84Pp
DAE 3 for A,B,and C:84-2Pp:Scatter Scale Bomb:Split 1 Penetrating 2 Innate Progressive Cumulative Continuous Reaction Selective Perception Shapeable Area 9 Cloud Area 9 Burst Area 9 Damage 2:84Pp
DAE 1 for A2 and B2:40-2Pp:Scale Repeater:Penetrating 1 Innate Subtle 2 Insidious Progressive Cumulative Reaction Continuous Selective Cloud Area 8 Burst Area 8 Shapeable Area 8 Damage 1:40Pp
DAE 2 for A2 and B2:40-2Pp:Scales: Penetrating 1 Innate Subtle 2 Insidious Progressive Cumulative Reaction Continuous Selective Cloud Area 8 Burst Area 8 Shapeable Area 8 Extra Condition 1 Limited to First and 2nd Degree Affliction 1:40Pp(Fatigued and Vulnerable,Exhausted and Defenseless)
DAE 3 for A2 and B2:40-2Pp:Scales: Penetrating 1 Innate Subtle 2 Insidious Progressive Cumulative Reaction Continuous Selective Cloud Area 8 Burst Area 8 Shapeable Area 8 Extra Condition 1 Limited to First and 2nd Degree Affliction 1:40Pp(Fatigued And Hindered,Exhausted and Immobile)
Shiahai Kuroiro:Black:120Pp
Shadow Blending:23Pp
Precise Innate Insidious Limited to In Shadows/Dim Light/Darkness Blending Continuous Reaction Concealment 10(All Senses):23Pp:23/120Pp
Shadow Meld:26Pp
Precise Innate Limited to In Shadows/Dim Light/Darkness Continuous Reaction Progressive Insubstantial 4:26Pp:49/120Pp
Shadow Speed:25Pp
Innate Continuous Limited to Within Shadows Super-Speed 8(Power Group of Speed,Quickness,and Enhanced Improved Initiative):25Pp:74/120Pp
Shadow Senses:6Pp
Innate Senses 5:6Pp:(Low-Light Vision(1R),Darkvision(1R),Counters Illusion(Visual)(2R):80/120Pp
Shadow Eyes:40Pp
Innate Noticeable(Sees Obvious Watching Eyes) All Senses Simultaneous No Conduit Medium of In Shadows/Darkness/Dim Light Continuous Reaction 5:40Pp:120/120Pp
Yui Kodai:Size:120Pp
Main Effect:Innate Feature:Can Delay Growth Via Sustaining or Concentrating to Reverse or Stop Continuous Reaction Affects Objects Affects Others Continuous Feature 14:Maintains Normal Dodge,Parry,and Stealth Growth 14:98-2Pp:116/120
Dynamic Alternate Effect 1:116-2Pp:Innate Feature:Can Delay Growth Via Sustaining or Concentrating to Reverse or Stop Continuous Reaction Affects Objects Affects Others Continuous Normal Strength Shrinking 14:2Pp:118/120
Dynamic Alternate Effect 2:116-2Pp:Innate Subtle 2 Insidious Enhanced Trait 104:Parry 8,Dodge 8,Fortitude 8,Toughness 8,Ranged Combat Advantage 8,Close Combat Advantage 8,Improvised Weapons 8,Throwing Mastery 8,Improved Criticals On all 6 Possible(24R),Takedown 2,All-Out Attack,Defensive Attack,Teamwork,Improved Grab,Improved Disarm,Improved Hold,Strength 8:120/120Pp
Manga Fukidashi:Comic:120Pp:Gives 100Pp
Comic Manifestation:120Pp
(Sound Effect Powers)Variable 20:140Pp:140/120
Limited to One-Word Sounds:-20Pp:120/120
Sense-Dependent:Hearing:-20Pp:100/120
Sustained-Continuous:20Pp:120/120
Innate:1Pp:121/120
(Even the Most Subtle of Manifested Power have the Obvious Onomatopoeia) Noticeable:-1Pp:120/120
Jurota Shishida:15Pp
Beast Formation:15Pp
Innate Subtle 2(So Can’t Be Detected Since is Fully Real) Continuous Reaction Morph 1(Just Beast Form):10Pp:10/15
Metamorph 5:5Pp:15/15Pp(Beast Form and 4 Mixed Forms(I’d Do 50/50,25/75,75/25,and Near Complete form Since Base is Already the Near-Incomplete Of Remaining Pp,you design them just like dark shadow I’m only doing so much for each student.)
Nirengeki Shoda:Twin Impact:120Pp:Gives 60Pp
Innate Noticeable(Pretty Obvious Once Stored) Broad(Powers) Continuous Secondary Effect(On Powers Chosen not Variable Itself) Variable 12:120Pp
Tetsutetsu Tetsutetsu:Steel:120Pp
A:Innate Noticeable Impervious Reflect Redirect Continuous Protection 10:48Pp(Linked To B and C):48/120
Innate Noticeable Penetrating 8 Continuous B:Enhanced Strength 10:40Pp(Linked to A and C):88/120
C:Innate Noticeable Impervious Reflect Redirect Continuous Enhanced Fortitude 10:50Pp(Linked To A and B):138/120
Permanent Innate Noticeable Impervious Reflect Redirect Enhanced Parry 1:4Pp:144/120
Permanent Innate Noticeable Impervious Reflect Redirect Enhanced Dodge 1:4Pp:148/120
All Source:Iron:-32Pp:116/120
First Dynamic Alternate Effect Of All 116Pp:116-2Pp:118/120:Innate Immunity Continuous Source:Iron Immunity 115:Toughness Effects(80R),Fortitude Effects(30R),Critical Hits(2R),Own Powers(1R),Suffocation(2R)
Second Dynamic Alternate Effect Of All 116Pp:116-2Pp:120/120: Innate Immunity Continuous Source:Iron Immunity 115:Dodge Effects(40R),Parry Effects(40R),Will Effects(30R),Critical Hits(2R),Own Powers(1R),Suffocation(2R)
Ibara Shiozaki:Vines:120Pp:Gives 120Pp
Innate Noticeable Slow Continuous Variable(Physical Traits) 24:168Pp
Limited to Plant Effects:-24Pp
Limited to Vine Effects:-24Pp
Juzo Honenuki:Softening:120Pp:Gives 85Pp
Innate Slow Continuous Variable(Kinetic and Gravitic Powers) 17:120Pp
Affects Only Objects(Is on All The Powers):0Pp
Neito Monoma:Copy:120Pp but Gives 60Pp
Main Effect 1:24Pp
Innate:1Pp:1/24
Immunity 23:23Pp:24/24
Own Powers(As in Copied Powers When Used By self)(1R)
Critical Hits(2R)
Copied Powers from their owners(20R)
Main Effect 2:96Pp
Variable 12:84Pp:84/96Pp(Gives 60Pp(The Flaws are Pre Included))
Innate:1Pp:85/96Pp
Quirk:Different People’s Powers Must Be Alternate Effects of Each-other(Different Powers Can Be Mixed Together Between People But Not as Both.):-1Pp:84/96Pp
Fading(On Copied Powers):-12Pp:72/96Pp
Requires Target/s Within Perception Range to Copy:-12Pp:60/96Pp
Perception To Close Limits:-24Pp:36/96Pp
Multi-Attack:12Pp:48/96Pp
Selective:12Pp:60/96Pp
Broad(Other’s Powers):12Pp:72/96Pp
Standard-Move Action(Move Action Since Takes Effort But not The Full Effort Of A Standard Action,Plus Gives a Second Chance:12Pp:84/96Pp
Sustained-Continuous:12Pp:96/96Pp
I Now Only Have Pro Heroes and The League Of Villains Left But don’t have those web archives yet. Also First Here’s a Warning on Quirks Not Getting Converted due to being Pure Plot Device.:All for One(It’s pretty Obvious why because it’s Unlimited(Unlike One for All) and Causes Horrible Change.),and New Order(The 2 Rules Get Either Overpowered or Very Rule-breaking), and Please Suggest any Other PLX style quirks.
But here’s a League Of Villains Sample of Request by My Brother.As Villains 2-4 Power Levels Above (10-12 PL) is Possible,hence these having a Limit of 150-180Pp
(Current LOV Leader)Tomura Shigaraki/Tenko Shimura:Decay:180Pp
Decaying Fingers:166Pp
Main Effect:Incurable Subtle 2 Precise(Like On Weaken But which Conditions) Innate Accurate 7 Continuous Reaction Progressive Cumulative Close Alternate Resistance(Toughness) Extra Condition 1 Variable Condition 2 Penetrating 10 Affliction 10:162Pp:162/180Pp
(Weaken is Already Cumulative Hence it’s Not There)Dynamic Alternate Effect 1:162-2Pp:164/180Pp:Subtle 2 Affects Insubstantial 2 Incurable Precise Innate Accurate 7 Continuous Reaction Progressive Broad(Defenses) Simultaneous Selective Close Alternate Resistance(Toughness) Penetrating 10 Affects Objects Affliction 10:162Pp
Dynamic Alternate Effect 2:162-2Pp:166/180Pp:Accurate 5 Innate Subtle 2 Reaction Continuous 5-Point/Rank Transform 14 Limited to Into Ash:162Pp
Dynamic Alternate Effect:162-2Pp:168/18Pp:Incurable Subtle 2 Precise(Like On Weaken But which Conditions) Innate Accurate 7 Continuous Selective Burst Area 1 Contagious Progressive Cumulative Close Alternate Resistance(Toughness) Extra Condition 1 Variable Condition 2 Penetrating 10 Affliction 10:162Pp
Decay Protection:12Pp
Innate Immunity 11 All Environments(5R),Own Powers(1R),Tactile Effects(5R):14Pp:180/180Pp
Himiko Toga:Transform:50Pp(So Has 130Pp Left if PL 12 or 100Pp if PL 10 for Metamorphing.)
Blood Transformation:13Pp
Morph 4(Any Form):20Pp
Quick Change 2:2Pp
Innate:1Pp
Subtle 2:2Pp(Not Noticeable Until Does Something Obviously Wrong)
Sustained-Continuous:4Pp
Free-Slow(1 Hour):-12Pp
Limited:Requires The Sources Form Or Form’s Blood:-4Pp
Metamorph 36:36Pp(36 Different Possible Statistical Formes)
Feature 1:Can Combine Metamorph Forms Via Powers of Totals:1Pp
(Yes these copies have the ability for free so the paranoia is even in Stat Block)Jin Bubaigawara/Twice:Liquid Copy:180Pp
Quirk 1:The 64 Is Down To A Limit of 35 since only 36 Jin’s Max. Innate Feature 1:The Copies Can Be Sources of New Copies. Quirk 2:The copies Can activate It. Slow(1 Minute) Permanent(Once A Copy is Created They Can’t Be Stopped) Horde  Indifferent Heroic Multiple Minions 6(64-36 Minions) Summon 12:180Pp:180/180Pp
Touya Todoroki/Dabi:Cremation:130Pp(So 50Pp Left)(That Turn Means Post Attack if it’s the same resistance So it doesn’t step on penetrating)
Complication:Power Infliction:Takes an Additional Degree of Failure From all Fire Effects,and when used a Fire Effect Affects Themself With same resistance But a +2 Circumstance Bonus, on 0 Degrees 1-10 Failure,11-20 Success.
Cremation Armor:Innate Noticeable(The Burn Scars) Immunity 10(Cold Effects(10R):10Pp:120Pp Left
Main Effect:Cremated Burst:110Pp:12Pp Left:Innate Incurable Lethal Penetrating 11  Feature 1(Treats Immunity as Half Effect,and Half Effect As No Immunity Whatsoever) Continuous Perception(Out of Self Though Hence non General Area) Burst Area 2 Damage 12
Dynamic Alternate Effect 1:Cremation Blast:110-2Pp:8Pp Left:Innate Incurable Lethal Penetrating 11 Feature 1(Treats Immunity as Half Effect,and Half Effect As No Immunity Whatsoever) Continuous Ranged Burst Area 3 Damage 12
Dynamic Alternate Effect 2:Cremation Bash:110-2Pp:6Pp Left: Innate Incurable Lethal Penetrating 11 Feature 1 Continuous Close Burst Area 4 Damage 12
Dynamic Alternate Effect 3:Hyper-Melt:110-2Pp:4Pp Left:Lethal Penetrating 12 Precise Feature 11(Treats Immunity as Half Effect,and Half Effect As No Immunity Whatsoever and Reduces Impervious By 10 Ranks that turn,So 12 Impervious Toughness Becomes 2 Impervious Toughness but still 12 Normal Toughness) Innate Incurable Alternate Resistance(Toughness) Affects Only Objects(To be Like Melt and Minimize Body Horror Potential) Broad(Defenses,To Include Vehicles) Simultaneous Selective Burst Area 1 Limited:Combustible and Melting Substances Only Progressive Weaken 12(As Complication Does all But Will When it comes to The Save Against)
Dynamic Alternate Effect 4:Choking Flames:110-2Pp:2Pp Left:Lethal Incurable Innate Progressive Cumulative Penetrating 12 Feature 1(Treats Immunity as Half Effect,and Half Effect As No Immunity) Continuous Extra Condition 1 Affliction 12(Vulnerable and Fatigued,Defenseless and Exhausted,Asleep and Transformed(So that the sleeping has to be ended normally instead of by perception check.)
Dynamic Alternate Effect 5:Flame Wreath:110-2Pp:No Pp Left:Innate Noticeable(Fire is Way More Obvious Than Any Other Concealment) Partial Continuous Affects Others Selective(The Wreath Can Be Not Placed On Certain Areas) Burst Area 7 Concealment 10(All Sense Types)
Shie Hassaikai Villains:
(Besides Stain This Has Been The Most Interesting Conversion and 2 DAE Left)(Current Leader Of Shie Hassaikai)Kai Chisaki/Overhaul:Overhaul:180Pp
Overhaul:150Pp(150/180Pp,The Other 30 is GM Power Freeplay (Most Likely Just Device equipment fusions Like the quirk erasing bullets and the like)
Main Effect:Accurate 5 Precise Reversible Incurable Innate Accurate 10(Multi-attack Only) Line Area 1(For Larger Multi-attack Arcs) Penetrating 14 Limited:Only Affects Objects and Not Nonliving Creatures Selective Multi-attack Free Action Limited:Reforming and Destruction Only Transform(Any Item into Any Item) 14:140Pp:140/180Pp
Dynamic Alternate Effect 1: Accurate 5 Precise Reversible Incurable Innate Accurate 10(Multi-attack Only) Line Area 2 Resistible By Toughness(Because Makes Attack Roll Then Resistance Check) Penetrating 14 Limited:Only Affects Nonliving Creatures and Not Objects Selective Multi-attack Free Action Limited: Reforming and Destruction Only Transform(Any Item into Any Item) 140-2Pp:142/150Pp
Dynamic Alternate Effect 2: Accurate 5 Precise Reversible Incurable Innate Accurate 10(Multi-attack Only)  Limited To Living Creatures Alternate Resistance(Toughness)(0-Cost) Line Area 1(For Increased Multiattack Arc) Extra Condition 1 Instant Recovery Penetrating 14 Continuous Progressive Cumulative Multi-attack Affliction 14(Dazed and Vulnerable,Stunned and Defenseless,Incapacitated and Transformed (Though Instant Recovery Makes An Item With one of The Abilities of The Transformed instead of transforming,which stays even after Instant Recovery,with the Transformed also Getting Bruised Each Round Up to the stamina score,creating another item,the Bruise being Normally Curable instead of being Instantly Removed or Incurable.)):140-2Pp:144/150Pp
Dynamic Alternate Effect 3:Accurate 5 Precise Reversible Incurable Innate Accurate 10(Multi-attack Only)  Limited To Nonliving Creatures Alternate Resistance(Toughness)(0-Cost) Line Area 1(For Increased Multi-attack Arc) Extra Condition 1 Instant Recovery Penetrating 14 Continuous Progressive Cumulative Multi-attack Affliction 14(Dazed and Vulnerable,Stunned and Defenseless,Incapacitated and Transformed(Though Instant Recovery Makes An Item With one of The Abilities of The Transformed instead of transforming,which stays even after Instant Recovery,with the Transformed also Getting Bruised Each Round Up to the stamina score,creating another item,the Bruise being Normally Curable instead of being Instantly Removed or Incurable.)):140-2Pp:146/150Pp
Dynamic Alternate 4:
Line Area 3(For Multi-Attack Arc) Affects Objects(Can Incorporate Objects While Removing the Resistances as A Side Effect) Accurate 4 Innate Feature:Can Incorporate Into Summon While Already Active Summon Via Spare Power Points(Most Likely Via Alternate or Dynamic Alternate Effects) Accurate 14(Multi-Attack Only) Selective Multi-Attack Limited:Resistible By Toughness Limited:Self and Composite Target Disappear  Permanent(Can’t End Once Successful) Free Action Limited:Must Make Contested Toughness Checks to Maintain Control on Summon(Isn’t Controlled or Responsive is Just Operated As Character)  Feedback Heroic Summon 16:140-2Pp:148/150Pp
Dynamic Alternate 5:
Line Area 3(For Multi-attack Arc) Affects Objects(Can Incorporate Objects While Removing the Resistances as A Side Effect) Accurate 4 Innate Feature:Can Incorporate Into Summon while Already Active Via Spare Power Points(Most Likely For Alternate or Dynamic Alternate Effects) Accurate 12(Multi-Attack Only) Selective Multi-Attack Limited:Resistible By Will Limited:Self and Composite Target Disappear  Permanent(Can’t End Once Successful) Free Action Limited:Must Make Contested Will Checks to Maintain Control on Summon(Isn’t Controlled or Responsive is Just Operated As Character) Feedback Heroic Summon 16:140-2Pp:150/150Pp
(The forms are separately Made and Due to Feature can Incorporate As well)
MLA Villains:
(Leader)Rikiya Yotsubashi/Re-Destro:Stress:180Pp
Stress Manifest:180Pp
Continuous Growth 16:Limited to When Feeling Negative Emotions:36Pp 
Continuous Enhanced Dexterity and Agility 9 Each:Limited to When Feeling Negative Emotions:36Pp
Continuous Enhanced Dodge and Parry 18:Limited to When Feeling Negative Emotions:36Pp
Continuous Enhanced Fortitude and Will 9 Each:18Pp
Continuous Enhanced Fighting 9:18Pp
Continuous Super-Speed(The Composite Power of Quickness,Speed,and The Enhanced Initiative Advantage at 3Pp/Rank,4Pp/Rank as Continuous) 9:36Pp
Non League,Non MLA Villains:
(This has been my favorite to do so far) Chizome Akaguro/Stain the Hero Killer:Bloodcurdle:180Pp but PL 14 Limits From Bane Though otherwise PL 12.
Bloodcurdling Taste:180Pp
Quirk:8 Of Period On O,6 Of Period On A,4 Of Period On AB,2 Of Period On B Feature 1/2:This Limit is On Once Third Degree is Reached not first and second. Feature 2/2:Can Slow Down The Speed to Minutes,Hours,or Days Accurate 8 Variable Descriptor 2 Innate Subtle 2 Incurable Insidious Precise(So Can Pick What Conditions) Progressive Cumulative Continuous Reaction Penetrating 8 Limited to Targets With Blood and Needs Blood Sample Limited to Bruised,Staggered,Dying,Incapacitated or Weakened Targets Extra Condition 2 Affliction 8:113Pp(Dazed,Hindered,and Vulnerable,Stunned,Immobile,And Defenseless,Paralyzed,Immersion and Unaware):113/180Pp
(Includes penetrating in cost but not bane and 1 Less Accurate Rank)Same But 2 Ranks For Any Non O Blood Type(That’s a Bane of -1Pp/Rank Though Being Less than 1/2 Excluded):21Pp:134/180Pp
(Includes penetrating in cost but not bane and 1 Less Accurate Rank)Same But 2 Ranks For Any Non O,Non A Blood Type(That’s a Bane of -1Pp/Rank Due to Being At 1/2):21Pp:155/180Pp
(Includes penetrating in cost but not bane and 1 More Accurate Rank)Same But 2 Ranks For Any Non O,Non A,Non AB Blood Type(That’s a Bane of -1Pp/Rank Though Higher than 1/2) and Affects Insubstantial 2,where Blood is what matters instead of tangible blood.:25Pp:180/180Pp
Pro Heroes,Mainly Ua Teachers:They Actually Reach the Villain PL as An Actual Match:
Enjii Todoroki/Endeavor:Hellflame:180Pp:PL 12 Hero:140Pp Used:40Pp Left (That Turn Means Post Attack if it’s the same resistance So it doesn’t step on penetrating)
Hellflame Armor:Innate Noticeable Immunity 20(Fire Effects(10R,Cold Effects(10R))):20Pp:120Pp Left
Main Effect:Hellflame Burst:110Pp:10Pp Left:Subtle 2 Insidious Innate Incurable Lethal Penetrating 11 Feature 6(Treats Immunity as Half Effect,and Half Effect As No Immunity Whatsoever and Reduces Impervious Defenses by 5 that turn(The Actual Defenses stay the same,so 12 Impervious Toughness Becomes 12 Toughness and 7 Impervious) Continuous Perception Burst Area 2 Damage 11
Dynamic Alternate Effect 1:Hellflame Blast:110-2Pp:8Pp Left:Subtle 2 Insidious Innate Incurable Lethal Penetrating 11 Feature 6(Treats Immunity as Half Effect,and Half Effect As No Immunity Whatsoever and Reduces Impervious Defenses by 5 that turn(The Actual Defenses stay the same,so 12 Impervious Toughness Becomes 12 Toughness and 7 Impervious) Continuous Ranged Burst Area 3 Damage 11
Dynamic Alternate Effect 2:Hellflame Bash:110-2Pp:6Pp Left: Subtle 2 Insidious Innate Incurable Lethal Penetrating 11 Feature 6(Treats Immunity as Half Effect,and Half Effect As No Immunity Whatsoever and Reduces Impervious Defenses by 5 that turn(The Actual Defenses stay the same,so 12 Impervious Toughness Becomes 12 Toughness and 7 Impervious) Continuous Close Burst Area 4 Damage 11
Dynamic Alternate Effect 3:Hyper-Melt:110-2Pp:4Pp Left:Lethal Subtle 2 Insidious Penetrating 12 Precise Feature 20(Treats Immunity as Half Effect,and Half Effect As No Immunity Whatsoever and Reduces Impervious By 19 Ranks that turn,So 20 Impervious Toughness Becomes 1 Impervious Toughness but still 20 Normal Toughness) Innate Incurable Alternate Resistance(Toughness) Affects Only Objects(To be Like Melt and Minimize Body Horror Potential) Broad(Defenses,To Include Vehicles) Simultaneous Selective Burst Area 1 Limited:Combustible and Melting Substances Only Progressive Weaken 11(As Complication Does all But Will When it comes to The Save Against)
Dynamic Alternate Effect 4:Choking Flames:110-2Pp:2Pp Left:Lethal Subtle 2 Insidious Incurable Innate Progressive Cumulative Penetrating 11 Feature 6(Treats Immunity as Half Effect,and Half Effect As No Immunity and Removes 5 Ranks of Impervious Defenses that turn(But keeps the Actual Defense)) Continuous Extra Condition 1 Affliction 11(Vulnerable and Fatigued,Defenseless and Exhausted,Asleep and Transformed(So that the sleeping has to be ended normally instead of by perception check.)
Dynamic Alternate Effect 5:Flame Wreath:110-2Pp:No Pp Left:Innate Noticeable(Fire is Way More Obvious Than Any Other Concealment) Partial Continuous Affects Others Selective(The Wreath Can Be Not Placed On Certain Areas) Burst Area 7 Concealment 10(All Sense Types)
(Class 1-A Teacher) Shouta Aizawa/Eraser Head:Erasure:180Pp:PL 12 Hero
Erasure:180Pp
Persistent (Ignores Innate) Insidious Precise Innate Limited:Requires Eye Contact to be maintained while active Sight Based Reaction Perception Alternate Resistance(Toughness) Broad(Mutant Powers) Simultaneous Line Area 2(Moves With Targets) Continuous Effortless Selective Nullify 12:172Pp/172/180Pp
Dynamic Alternate Effect 1:172-2Pp:Same But Shapeable Area 2 Instead of Line Area 2:174/180Pp
Dynamic Alternate Effect 2:172-2Pp:Same But Cloud Area 2 Instead Of Line Area 2:176/180Pp
Dynamic Alternate Effect 3:172-2Pp:Same But Burst Area 2 Instead of Line area 2 178/180Pp
Dynamic Alternate Effect 4:172-2Pp:Same But Reflect And Redirect Instead of Line area 2 180/180Pp
(Class 1-B Teacher)Sejiiro Kan/Vlad King:Blood Control:180Pp:PL 12 Hero
Blood Manipulation:180Pp (90+90=180Pp)
Main Effect 1:Innate Noticeable(It’s even more obvious then normal,being Blood Manifested) Impervious Selective Feedback Free Action Perception Proportional Moveable Continuous Create 12:84Pp:84/180Pp
Dynamic Alternate Effect 1A:36-2Pp:86/180Pp: Innate Noticeable Permanent Limited to Physical Damage Reflect Redirect Impervious Enhanced Dodge 12
Dynamic Alternate Effect 2A:36-2Pp:88/180Pp: Innate Noticeable Permanent Limited to Energy Damage Reflect Redirect Impervious Enhanced Dodge 12
Dynamic Alternate Effect 3A:36-2Pp:90/180Pp:Innate Noticeable Persistent Regeneration 18
Main Effect 2:84Pp:174/180Pp:Innate Accurate 8  Incurable reversible Accurate 2(Multi-Attack Only) Selective Multi-Attack Cumulative Penetrating 8 Continuous Ranged Extra Condition 1 Limited to 1st and 2nd Degree Affliction 8(Hindered and Vulnerable,Immobile and Defenseless)
Dynamic Alternate Effect 1B:36-2Pp:176:180Pp: Innate Noticeable Permanent Limited to Physical Damage Reflect Redirect Impervious Enhanced Parry 12
Dynamic Alternate Effect 2B:36-2Pp:178/180Pp: Innate Noticeable Permanent Limited to Energy Damage Reflect Redirect Impervious Enhanced Parry 12
Dynamic Alternate Effect 3B:36-2Pp:180/180Pp:Persistent Stabilizing Feature 2:Energizing Can’t Cause Fatigue Or Exhaustion,it just cures it. Innate Noticeable Limited to Creatures With Blood(Not Stamina) Affects Objects Energizing Restorative Temporary Healing 8
Emi Fukukado/Ms.Joke:Outburst:148Pp(No app Left)
Instant Recovery Perception(Auditory) Selective Area Continuous Progressive Cumulative Quirk:Only One Third Degree Condition through has Extra Condition. Quirk:Incapacitated Targets are Aware Innate Penetrating 12 Insidious Subtle 2 Reversible Incurable Extra Condition 1 Affliction 12(Vulnerable and Hindered,Defenseless and Immobile,Incapacitated):148Pp:148/148Pp
Nomu Quirks:(PL 6-10 Instead of 8-12)
Nomu Template:50Pp,No PL Adjustment due to these Only Being The Necessary Traits except for the 2Pp for Critical Hits which Doesn’t Matter.
No Stamina Intellect, or Presence:-30Pp
Innate Noticeable Immunity 80:80Pp:Will Effects(30R),Fortitude Effects(30R),Life Support(10R),Aging(1R),Sleep(1R),Own Powers(1R),Critical Hits(2R),Interaction Skills(5R)
USJ Nomu:Ultra Regeneration:40Pp(50-90Pp)(To PL6 on The Template):
Innate Noticeable Regeneration 40:40Pp(So Removes Up -4 Penalty Every Round)
Winged Nomu:Wings:40Pp(50-90Pp)(To PL 6 On The Template):
Continuous Reaction Precise Innate Subtle 2 Distracting Winged Flight 18:40Pp
(Why this Section:It’s Interesting to look at also Trigger is Literally Superpower viagra it’s confirmed it’s an ED Pill in this Magna((Referring to My Hero Academia:Vigilantes) so Super-Viagra(Trigger) and Quirk Erasing Bullets from Only the Main Show will Feature Here too)Mha Vigilantes Series Quirks(Is Going To Add More Once Done with Minions Like Dark Shadow):
(Might have instead written down the name of the Main Magna Character with the Same Last Name and Quirk) (This Is Heavily Exaggerated Beyond Belief Just Like I did For Mei Hatsume’s Zoom because it was to be on Par Points Wise(Definitely Not Power Level Wise Unless Sight Is Really Really Important) and Mineta(Since Anything Other than that mess wouldn’t do what he’s actually done while still being playable since Mineta’s a Gag Character.)) 
Namosa Tsukauchi:No Name Given:110Pp/180Pp:PL 12 Hero(Officer)
Lie Sense:110Pp
Innate:1Pp:1/110Pp
Subtle 2:2Pp:3/110Pp
Feature 1:Insight Instead of Perception:4/110Pp
Senses 106:106Pp:110/110Pp
Detect:Lies:(Ranged and Auditory Based)(2/106R)(104R Left)
Awareness:Recent Liars:(Auditory Based)(1/106R)(103R Left)
Danger Sense(Auditory)(1/96R)(92R Left)
Counters all Concealment Penetrates All Concealment Counters Illusion,Radius,Analytical,Acute,and Accurate for Auditory(29/106R)(73R Left)
Ranged Danger Sense(1/106R)(72R Left)
Rapid 18(Auditory as a whole so 2 Ranks Per Rank). 2*18=36)(36R Left)
Extended 18(Auditory as a whole so 2 Ranks Per Rank). (2*18=36)(0R Left)
Also A Power Level X Sample:Also Includes a Way to Match OFA To AFO Power Level Wise:
Though the All for One Quirk and One for All Quirk Are Counterparts in the Show In M&M they couldn’t be more different regarding Power Levels,with one being virtually Unlimited(Power Level X) or One Which By Lore Standards Is Unlimited is Quantifiable.(To Make It Match Make Each Alternate Effect Seperate and Have the Ranks Be 2X,where X is the User Number, So Rank 20 At The Point Of Izuku Midoriya(This is Just To Catch Up Not For Any Other Battles so It could even be an Exclusive Heroic Feat(Not Extra Effort Since that Can be Done without A Hero Point but the effect that gives an advantage so that it always requires the point even if it is much stronger than an advantage and Flavorfully,Including For Descriptors A Power Stunt.(Heroic Feat is for the Until End Of Scene Duration and the Name)(Even If Only Stored Strength and The Post and Pre Cognition Work For Before Midoriya along with the User’s Powers if they have any.)
The 2 Quirks For Both:Can’t Take One for All or Another Power Inherited Lore-wise and Can Only End Nullification With Touch as well.
The 2 Features for Both:Can Give All For One to Another if One for All Was Recently Transferred Between  Owners.(Keep the Same Ability Logs,Not to Be Confused With Giving X=1 or Other Weak Versions of All For One without actually losing the Power).Traits Of Dead who were previously nullified still qualify.
All For One:25X+5Pp(So An X=1 AFO is a 30Pp Menace with 5 Variable Pp from Nullified Powers not including ones given to minions which is Separate 5’s But Only 5 Per Person While as It goes up it gets crazy and at X=7 180Pp for 35Pp,So Every 30Pp is 5Pp but -5Pp Each Additional Hence 210Pp if Pure 30Pp Per 5 Pp as 35 Becomes 180Pp for 35.)
Continuous(Is because Continuous For Nullified is Lasts Until Turned Off) Alternate Resistance(Toughness)(Toughness Because Nomu Still Hold a Quirk Even if Lifeless So Without Will or Fortitude) Free Action Perception Limited to Powers that Don’t Defend Against their Own Powers.(Such as Fire Immunity for a Fire User isn’t Take-able But Fire immunity for a Psychic is.) Limited to Close Range Effortless Broad(Powers) Simultaneous Innate Persistent(Can go Past Innate) Selective(Can Choose Which Powers in Addition to Which People are Nullified) Precise Penetrating X Nullify X:12X+3Pp
Linked To:
Quirk:Variable Effects Given to Another Can’t be Used By Self. Feature:All Targets have Seperate Variable Pools instead of Taking from yours. Innate Precise(Chooses which Nullified Traits are and aren’t copied and what parts(Mutant Descriptor Is Added No Matter What If Given or Kept to someone other than the original owner or The Current Holder of All For One) Affects Others(Separate Time Limits) Penetrating X Perception(Resisted By Fortitude) Limited To Touch Continuous Free Action Variable(Currently Nullified Traits) X:13X+2Pp
Shiketsu Academy Students:
Sejii Shishikura:Meatball:120Pp
Quirk:Cannot Select Controlled Insidious Innate Incurable Reversible Subtle 2 Dimensional 3 Progressive Cumulative Selective Burst Area 4 Alternate Resistance(Toughness)(0Pp/Rank Since Dodge Alternate Resistance was free as well.) Resistible By Toughness Penetrating 8 Close(Bursts Out of Self) Extra Condition 2 Variable Condition 1(Third Degree Changed) Continuous Instant Recovery Only Affliction 8:120/120Pp(Hindered,Vulnerable,Dazed:Immobilized,Defenseless,Stunned,Three Third Degree Conditions But Controlled)
Transformed Targets if One Of the three conditions are chosen as Transformed Vulnerable,Hindered,Dazed,and Impaired. (So Three Degrees of Failure for Partial Meatball)
Transformed Targets if Two Of the three conditions are chosen as Transformed are Debilitated In Strength,Agility,and Dexterity(So is Defenseless,Immobilized,and Stunned But is Aware and Is Disabled In Addition).(So Three Degrees of Failure for Total Meatball)
Transformed Targets if All Three Conditions are Chosen as Transformed are The Same as Two of The Three but  Ending The Effect Requires Three Total Degrees Of Success to End. (So Three Degrees of Failure for Total Meatball)
Camie Utsushimi:Glamour:120Pp
Innate Subtle 2(After The Will Needs to Continue The Will Instead of Being Able To Do Insight or Investigation) Selective Free Action Independent Continuous Resistible By Will Penetrating 2 Illusion 13(Visual,Mental and Auditory:4Pp/Rank):120/120Pp (Since is Resistible Not Base of Resistance Has no PL limit)
Inasa Yoarashi:Whirlwind:120Pp
Main Effect:Innate Precise Incurable Reversible Improvised Weaponry 8 Throwing Mastery 8 Continuous Perception Subtle Damaging Selective Burst Area 5 Move Object 8:116Pp:116/120
Dynamic Alternate Effect 1:Innate Precise Incurable Reversible Improvised Weaponry 8 Throwing Mastery 8 Continuous Perception Subtle Damaging Selective Limited to Biological Material Limited to Non Object Living Creature Burst Area 7 Move Object 8:116-2Pp:118/120
Dynamic Alternate Effect 2:Innate Precise Incurable Reversible Improvised Weaponry 8 Throwing Mastery 8 Continuous Perception Subtle Damaging Selective Limited to Objects Burst Area 6 Move Object 8:116-2Pp:120/120
Nagamasa Mora:Extend-O-Hair:120Pp(Not Totally Accurate But is Very Fun)
Innate Subtle 2 Limited to Hair Continuous Elongation 37:40Pp:40/120
Linked to:
Innate Subtle 2 Limited to Hair Continuous Enhanced Strength 16:35Pp:75/120
Innate Subtle 2 Continuous Extra Limbs 21:45Pp:120/120
Seiai Academy Students(Most don’t have known names only known quirks):
Saiko Intelli:IQ:120Pp(Not True to Anime Just True to The Max Potential Of The Quirk)
Innate Subtle 2 Insidious Slow(1 Minute(1 Round for Drinking Tea,9 Rounds to Take Effect)) Limited to Skills Limited to Intellect Skills Limited to Expertise Skills and Technology Continuous Variable 29:120/120(Gives 145Pp to Use on Intellect Based Expertise Skills and Technology Only While Active)
Pink Haired Student With Hologram:Hologram:120Pp
Noticeable(Eyes Become Pink while active) Innate Independent Continuous Visual(2Pp/Rank) Illusion 30:120/120
Student With Glasses and Hair Manipulation:Hair Manipulation:120Pp
Innate Incurable Reversible Subtle 2 Reach 3 Free Action Continuous Instant Recovery Progressive Cumulative Limited to First and Second Degree Extra Condition 1 Penetrating 8 Selective Line Area 4 Close(So no Modifiers) Affliction 8(Hindered and Vulnerable,Immobile and Defenseless):120/120
White Hair Student with Tentacle Arms:Tentacle Arms:60Pp(60Pp Left)
Innate Noticeable(Tentacles Appear) Continuous Limited:Cannot Use Tentacle Arm Normally,Only for Damage,Lifting and The Like not Precise Tasks Selective Multi-attack Penetrating 8 Accurate 4 Insidious Incurable Reversible Reach 13(So 70 Foot Range at Max of Tentacles) Enhanced Strength 8:60Pp:60Pp
Short Student With Spikes:Spikes:120Pp
Lethal Innate Incurable Reversible Insidious Selective Reaction(When Attacked) Resistible by Dodge Instead of Making Attack Roll Close(So Base Range) Penetrating 8 Limited:Past First Hit Requires Save Continuous Damage 8:60Pp:60/120
Linked to When Successfully Affects Someone so doesn’t Attack Roll:
Lethal Innate Incurable Reversible Insidious Selective Reaction(When Attacked) Close(So Base Range) Penetrating 8 Alternate Resistance(Free)(Resisted By Dodge Overcome By Strength) Continuous Extra Condition 1 Limited to First and Second Degree 8(Vulnerable and Hindered,Defenseless and Immobile):60Pp:120/120
Maroon-Haired Student With Claws Like Metal Bars:Claws:120Pp
Main Effect:Innate Incurable Precise Accurate 1 Reversible Insidious Lethal Line Area 10 Selective(Flavored as Not Fully Extending or Extended Around) Penetrating 8 Multi-attack Close(Base Range) Damage 8:118Pp:118/120
Dynamic Alternate Effect 1:Precise Innate Accurate Incurable Reversible Insidious Line Area 10 Selective(Flavored as Not Fully Extending or Extended Around) Penetrating 8 Multi-attack Close(Base Range) Damage 8:118-2Pp:120/120
Light-Brown Haired Student With Aim:Aim:70Pp(50Pp Left)
(All Powers in Aim Are Linked to Each-other To Vary what gets what)
Innate Subtle 2 Innate Variable Descriptor 2(Attacks) Enhanced Extra(So Just The Extra Not Really Enhanced so Not Sustained):Accurate 4:10/70
Innate Subtle 2 Innate Variable Descriptor for 1(Ranged Attacks) Enhanced Extra(So Just The Extra Not Really Enhanced so Not Sustained):Increased Range 1 Homing 8:24/70
Innate Subtle 2 Innate Variable Descriptor 2(Attacks) Enhanced Extra(So Just The Extra Not Really Enhanced so Not Sustained):Indirect 4:34/70
Innate Subtle 2 Innate Variable Descriptor 2(Attacks) Enhanced Extra(So Just The Extra Not Really Enhanced so Not Sustained):Penetrating 8:48/70
Innate Subtle 2 Insidious Variable Descriptor 2(Attacks) Enhanced Extras(So Just The Extra Not Really Enhanced so Not Sustained) Precise,Incurable,Reversible,and Innate:58/70
Innate Subtle 2 Innate Variable Descriptor for 1(Close Attacks) Enhanced Extra(So Just The Extra Not Really Enhanced so Not Sustained):Reach 7:70/70(Flavored as The Attacks Being Extended by Aim as Rippling)
Short Pigtailed Student with Cold Air:Cold Air:120Pp
Cold Armour:Innate Noticeable Immunity 20(Cold Effects(10R),Weather Effects(10R)):20Pp:20/120
Freezing Air:Innate Precise Subtle 2 Selective Continuous Environment(Cold 2,Impede Movement 2,Visibility 2) 12:100Pp:120/120
Student With Elven Ears and Hammer Time:Hammer Time:120Pp
Lethal Innate Incurable Reversible Insidious Selective Reaction(When Attacked) Resistible by Dodge Instead of Making Attack Roll Close(So Base Range) Penetrating 8 Limited:Past First Hit Requires Save Continuous Damage 8:60Pp:60/120
Linked to When Successfully Affects Someone so doesn’t Attack Roll:
Lethal Innate Incurable Reversible Insidious Selective Reaction(When Attacked) Close(So Base Range) Penetrating 8 Alternate Resistance(Free)(Resisted By Dodge Overcome By Strength) Continuous Extra Condition 1 Limited to First and Second Degree 8(Vulnerable and Impaired,Defenseless and Disabled):60Pp:120/120
Blue-Haired Student With Blow Torch:Blow Torch:120Pp
Heat Armour:Innate Noticeable Immunity 20(Heat Effects(10R),Weather Effects(10R)):20Pp:20/120
Burning Air:Innate Precise Subtle 2 Selective Continuous Environment(Heat 2,Light 2,Visibility 2) 12:100Pp:120/120
Ketsubutsu Academy Students:
Yo Shindo:Vibrate:115Pp:5Pp Left
Frictionlessly Immobile:Innate Noticeable Immunity 25:25Pp:25/115(Grabbing, Ensnaring, and Restraining effects(10R),Being Moved(10R),Auditory Effects(5R))
Innate Noticeable Slow Continuous Variable 13(Kinetic Effects):91Pp:115/115Pp(Gives 65 Pp)
Shikkui Makabe:Stiffening:120Pp:0Pp Left
Innate Noticeable(It’s Obviously Stiff) Affects Only Others Affects Only Objects Continuous Immunity 10(Being Moved):20Pp:20/120
Innate Noticeable(It’s Obviously Stiff) Affects Only Others Affects Only Objects Continuous Enhanced Impervious Reflect Redirect Enhanced Toughness 20:100Pp:120/120
Tatami Nakagame:Telescopic:120Pp:0Pp Left
Innate Noticeable(Is In Body) Continuous Impervious Reflect Redirect Side Effect(With Or Without Activation)(Is Immobilized while active)(-2Pp/Rank) Selective(So Can Activate Normally instead of as a Reaction) Reaction(To Being Attacked) Dodge,Parry,and Toughness 8:120Pp:120/130
Itejiro Toteki:Boomerang:100Pp:20Pp Left
Incurable Reversible Innate Precise Damaging Subtle Continuous Perception Throwing Mastery 8 Improvised Weapons 8 Limited To Objects Move Object Burst Area 5 Selective:100Pp:100/100
13 notes · View notes
yonkokraven · 2 months ago
Note
If you had to cut Class 1-A in half, who goes into the dumpster? Only 10 kids allowed. Bonus Round: Class 1-B and Shiketsu do not exist. Do you salvage any of the characters for Class 1-A? You get 20 total kids.
I don't know if I've talked about this before, but I thought an element that would add more tension to the manga would be having first-year students leave UA as the arcs and events unfold.
But since it's more of a "personally, how would you do it" kind of question, well, here's my top 10 on who I would choose to stay:
- Midoriya
- Uraraka
- Shoji
- Iida
- Yaoyorozu
- Jiro
- Kirishima
- Tokoyami
- Ojiro
- Ashido
and also, class 1-B or Shiketsu characters that I would personally add:
-Tetsutetsu
-monoma
-Tokage
-Kendo
-Yoarashi (Shiketsu)
-Utsushimi (Shiketsu)
-Kaibara
-Shiozaki
-Honenuki
-Yanagi
8 notes · View notes